HID: sony: Rename rumble_* functions/variables to state_*

The commands used to modify the rumble motor state also modifies the LEDs at
the same time. The functionality used to modify this state in the driver has to
be shared between the rumble and LED part. It is therefore better to replace
the "rumble" part of the names with "state".

Signed-off-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
Sven Eckelmann 2013-11-19 20:26:28 +01:00 committed by Jiri Kosina
parent 9316e58076
commit 92b5c411ab

View file

@ -226,7 +226,7 @@ struct sony_sc {
unsigned long quirks;
#ifdef CONFIG_SONY_FF
struct work_struct rumble_worker;
struct work_struct state_worker;
struct hid_device *hdev;
__u8 left;
__u8 right;
@ -622,9 +622,9 @@ static void buzz_remove(struct hid_device *hdev)
}
#ifdef CONFIG_SONY_FF
static void sony_rumble_worker(struct work_struct *work)
static void sony_state_worker(struct work_struct *work)
{
struct sony_sc *sc = container_of(work, struct sony_sc, rumble_worker);
struct sony_sc *sc = container_of(work, struct sony_sc, state_worker);
unsigned char buf[] = {
0x01,
0x00, 0xff, 0x00, 0xff, 0x00,
@ -655,7 +655,7 @@ static int sony_play_effect(struct input_dev *dev, void *data,
sc->left = effect->u.rumble.strong_magnitude / 256;
sc->right = effect->u.rumble.weak_magnitude ? 1 : 0;
schedule_work(&sc->rumble_worker);
schedule_work(&sc->state_worker);
return 0;
}
@ -667,7 +667,7 @@ static int sony_init_ff(struct hid_device *hdev)
struct sony_sc *sc = hid_get_drvdata(hdev);
sc->hdev = hdev;
INIT_WORK(&sc->rumble_worker, sony_rumble_worker);
INIT_WORK(&sc->state_worker, sony_state_worker);
input_set_capability(input_dev, EV_FF, FF_RUMBLE);
return input_ff_create_memless(input_dev, NULL, sony_play_effect);
@ -677,7 +677,7 @@ static void sony_destroy_ff(struct hid_device *hdev)
{
struct sony_sc *sc = hid_get_drvdata(hdev);
cancel_work_sync(&sc->rumble_worker);
cancel_work_sync(&sc->state_worker);
}
#else