Input: gameport - use module_gameport_driver
This patch converts the drivers in drivers/input/* to use module_gameport_driver() macro which makes the code smaller and a bit simpler. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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45b2604eaa
commit
98a8413192
11 changed files with 11 additions and 136 deletions
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@ -413,15 +413,4 @@ static struct gameport_driver a3d_drv = {
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.disconnect = a3d_disconnect,
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};
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static int __init a3d_init(void)
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{
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return gameport_register_driver(&a3d_drv);
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}
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static void __exit a3d_exit(void)
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{
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gameport_unregister_driver(&a3d_drv);
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}
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module_init(a3d_init);
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module_exit(a3d_exit);
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module_gameport_driver(a3d_drv);
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@ -557,10 +557,6 @@ static void adi_disconnect(struct gameport *gameport)
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kfree(port);
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}
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/*
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* The gameport device structure.
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*/
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static struct gameport_driver adi_drv = {
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.driver = {
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.name = "adi",
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@ -570,15 +566,4 @@ static struct gameport_driver adi_drv = {
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.disconnect = adi_disconnect,
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};
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static int __init adi_init(void)
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{
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return gameport_register_driver(&adi_drv);
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}
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static void __exit adi_exit(void)
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{
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gameport_unregister_driver(&adi_drv);
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}
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module_init(adi_init);
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module_exit(adi_exit);
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module_gameport_driver(adi_drv);
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@ -261,15 +261,4 @@ static struct gameport_driver cobra_drv = {
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.disconnect = cobra_disconnect,
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};
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static int __init cobra_init(void)
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{
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return gameport_register_driver(&cobra_drv);
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}
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static void __exit cobra_exit(void)
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{
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gameport_unregister_driver(&cobra_drv);
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}
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module_init(cobra_init);
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module_exit(cobra_exit);
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module_gameport_driver(cobra_drv);
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@ -373,15 +373,4 @@ static struct gameport_driver gf2k_drv = {
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.disconnect = gf2k_disconnect,
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};
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static int __init gf2k_init(void)
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{
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return gameport_register_driver(&gf2k_drv);
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}
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static void __exit gf2k_exit(void)
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{
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gameport_unregister_driver(&gf2k_drv);
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}
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module_init(gf2k_init);
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module_exit(gf2k_exit);
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module_gameport_driver(gf2k_drv);
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@ -424,15 +424,4 @@ static struct gameport_driver grip_drv = {
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.disconnect = grip_disconnect,
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};
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static int __init grip_init(void)
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{
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return gameport_register_driver(&grip_drv);
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}
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static void __exit grip_exit(void)
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{
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gameport_unregister_driver(&grip_drv);
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}
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module_init(grip_init);
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module_exit(grip_exit);
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module_gameport_driver(grip_drv);
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@ -687,15 +687,4 @@ static struct gameport_driver grip_drv = {
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.disconnect = grip_disconnect,
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};
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static int __init grip_init(void)
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{
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return gameport_register_driver(&grip_drv);
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}
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static void __exit grip_exit(void)
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{
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gameport_unregister_driver(&grip_drv);
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}
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module_init(grip_init);
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module_exit(grip_exit);
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module_gameport_driver(grip_drv);
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@ -281,15 +281,4 @@ static struct gameport_driver guillemot_drv = {
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.disconnect = guillemot_disconnect,
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};
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static int __init guillemot_init(void)
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{
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return gameport_register_driver(&guillemot_drv);
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}
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static void __exit guillemot_exit(void)
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{
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gameport_unregister_driver(&guillemot_drv);
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}
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module_init(guillemot_init);
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module_exit(guillemot_exit);
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module_gameport_driver(guillemot_drv);
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@ -311,15 +311,4 @@ static struct gameport_driver interact_drv = {
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.disconnect = interact_disconnect,
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};
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static int __init interact_init(void)
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{
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return gameport_register_driver(&interact_drv);
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}
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static void __exit interact_exit(void)
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{
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gameport_unregister_driver(&interact_drv);
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}
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module_init(interact_init);
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module_exit(interact_exit);
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module_gameport_driver(interact_drv);
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@ -159,15 +159,4 @@ static struct gameport_driver joydump_drv = {
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.disconnect = joydump_disconnect,
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};
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static int __init joydump_init(void)
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{
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return gameport_register_driver(&joydump_drv);
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}
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static void __exit joydump_exit(void)
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{
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gameport_unregister_driver(&joydump_drv);
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}
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module_init(joydump_init);
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module_exit(joydump_exit);
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module_gameport_driver(joydump_drv);
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@ -820,15 +820,4 @@ static struct gameport_driver sw_drv = {
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.disconnect = sw_disconnect,
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};
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static int __init sw_init(void)
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{
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return gameport_register_driver(&sw_drv);
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}
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static void __exit sw_exit(void)
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{
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gameport_unregister_driver(&sw_drv);
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}
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module_init(sw_init);
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module_exit(sw_exit);
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module_gameport_driver(sw_drv);
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@ -436,15 +436,4 @@ static struct gameport_driver tmdc_drv = {
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.disconnect = tmdc_disconnect,
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};
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static int __init tmdc_init(void)
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{
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return gameport_register_driver(&tmdc_drv);
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}
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static void __exit tmdc_exit(void)
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{
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gameport_unregister_driver(&tmdc_drv);
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}
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module_init(tmdc_init);
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module_exit(tmdc_exit);
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module_gameport_driver(tmdc_drv);
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