Revert "Input: introduce BTN/ABS bits for drums and guitars"
This reverts commits61e00655e9
,73f8645db1
and8e22ecb603
: "Input: introduce BTN/ABS bits for drums and guitars" "HID: wiimote: add support for Guitar-Hero drums" "HID: wiimote: add support for Guitar-Hero guitars" The extra new ABS_xx values resulted in ABS_MAX no longer being a power-of-two, which broke the comparison logic. It also caused the ioctl numbers to overflow into the next byte, causing problems for that. We'll try again for 3.13. Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de> Reported-by: Linus Torvalds <torvalds@linux-foundation.org> Acked-by: David Herrmann <dh.herrmann@gmail.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
parent
44598f98b9
commit
b04c99e3b8
5 changed files with 2 additions and 432 deletions
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@ -455,12 +455,6 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
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return WIIMOTE_EXT_BALANCE_BOARD;
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if (rmem[4] == 0x01 && rmem[5] == 0x20)
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return WIIMOTE_EXT_PRO_CONTROLLER;
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if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
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rmem[4] == 0x01 && rmem[5] == 0x03)
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return WIIMOTE_EXT_GUITAR_HERO_DRUMS;
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if (rmem[0] == 0x00 && rmem[1] == 0x00 &&
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rmem[4] == 0x01 && rmem[5] == 0x03)
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return WIIMOTE_EXT_GUITAR_HERO_GUITAR;
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return WIIMOTE_EXT_UNKNOWN;
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}
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@ -494,8 +488,6 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
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/* map MP with correct pass-through mode */
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switch (exttype) {
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case WIIMOTE_EXT_CLASSIC_CONTROLLER:
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case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
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case WIIMOTE_EXT_GUITAR_HERO_GUITAR:
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wmem = 0x07;
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break;
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case WIIMOTE_EXT_NUNCHUK:
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@ -1083,8 +1075,6 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
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[WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
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[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
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[WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
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[WIIMOTE_EXT_GUITAR_HERO_DRUMS] = "Nintendo Wii Guitar Hero Drums",
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[WIIMOTE_EXT_GUITAR_HERO_GUITAR] = "Nintendo Wii Guitar Hero Guitar",
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};
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/*
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@ -1670,10 +1660,6 @@ static ssize_t wiimote_ext_show(struct device *dev,
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return sprintf(buf, "balanceboard\n");
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case WIIMOTE_EXT_PRO_CONTROLLER:
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return sprintf(buf, "procontroller\n");
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case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
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return sprintf(buf, "drums\n");
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case WIIMOTE_EXT_GUITAR_HERO_GUITAR:
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return sprintf(buf, "guitar\n");
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case WIIMOTE_EXT_UNKNOWN:
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/* fallthrough */
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default:
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@ -1833,396 +1833,6 @@ static const struct wiimod_ops wiimod_pro = {
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.in_ext = wiimod_pro_in_ext,
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};
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/*
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* Drums
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* Guitar-Hero, Rock-Band and other games came bundled with drums which can
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* be plugged as extension to a Wiimote. Drum-reports are still not entirely
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* figured out, but the most important information is known.
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* We create a separate device for drums and report all information via this
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* input device.
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*/
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static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata,
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__u8 none, __u8 which,
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__u8 pressure, __u8 onoff,
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__u8 *store, __u16 code,
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__u8 which_code)
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{
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static const __u8 default_pressure = 3;
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if (!none && which == which_code) {
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*store = pressure;
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input_report_abs(wdata->extension.input, code, *store);
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} else if (onoff != !!*store) {
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*store = onoff ? default_pressure : 0;
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input_report_abs(wdata->extension.input, code, *store);
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}
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}
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static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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{
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__u8 pressure, which, none, hhp, sx, sy;
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__u8 o, r, y, g, b, bass, bm, bp;
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/* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:0> |
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* 2 | 0 | 0 | SY <5:0> |
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* -----+-----+-----+-----------------------------+-----+
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* 3 | HPP | NON | WHICH <5:1> | ? |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | O | R | Y | G | B | BSS | 1 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* All buttons are 0 if pressed
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*
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* With Motion+ enabled, the following bits will get invalid:
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* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:1> |XXXXX|
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* 2 | 0 | 0 | SY <5:1> |XXXXX|
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* -----+-----+-----+-----------------------------+-----+
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* 3 | HPP | NON | WHICH <5:1> | ? |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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*/
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pressure = 7 - (ext[3] >> 5);
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which = (ext[2] >> 1) & 0x1f;
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none = !!(ext[2] & 0x40);
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hhp = !(ext[2] & 0x80);
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sx = ext[0] & 0x3f;
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sy = ext[1] & 0x3f;
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o = !(ext[5] & 0x80);
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r = !(ext[5] & 0x40);
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y = !(ext[5] & 0x20);
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g = !(ext[5] & 0x10);
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b = !(ext[5] & 0x08);
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bass = !(ext[5] & 0x04);
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bm = !(ext[4] & 0x10);
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bp = !(ext[4] & 0x04);
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wiimod_drums_report_pressure(wdata, none, which, pressure,
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o, &wdata->state.pressure_drums[0],
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ABS_CYMBAL_RIGHT, 0x0e);
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wiimod_drums_report_pressure(wdata, none, which, pressure,
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r, &wdata->state.pressure_drums[1],
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ABS_TOM_LEFT, 0x19);
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wiimod_drums_report_pressure(wdata, none, which, pressure,
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y, &wdata->state.pressure_drums[2],
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ABS_CYMBAL_LEFT, 0x11);
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wiimod_drums_report_pressure(wdata, none, which, pressure,
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g, &wdata->state.pressure_drums[3],
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ABS_TOM_FAR_RIGHT, 0x12);
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wiimod_drums_report_pressure(wdata, none, which, pressure,
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b, &wdata->state.pressure_drums[4],
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ABS_TOM_RIGHT, 0x0f);
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/* Bass shares pressure with hi-hat (set via hhp) */
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wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure,
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bass, &wdata->state.pressure_drums[5],
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ABS_BASS, 0x1b);
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/* Hi-hat has no on/off values, just pressure. Force to off/0. */
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wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure,
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0, &wdata->state.pressure_drums[6],
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ABS_HI_HAT, 0x0e);
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input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
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input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
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input_report_key(wdata->extension.input, BTN_START, bp);
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input_report_key(wdata->extension.input, BTN_SELECT, bm);
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input_sync(wdata->extension.input);
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}
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static int wiimod_drums_open(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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return 0;
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}
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static void wiimod_drums_close(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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}
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static int wiimod_drums_probe(const struct wiimod_ops *ops,
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struct wiimote_data *wdata)
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{
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int ret;
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wdata->extension.input = input_allocate_device();
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if (!wdata->extension.input)
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return -ENOMEM;
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input_set_drvdata(wdata->extension.input, wdata);
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wdata->extension.input->open = wiimod_drums_open;
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wdata->extension.input->close = wiimod_drums_close;
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wdata->extension.input->dev.parent = &wdata->hdev->dev;
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wdata->extension.input->id.bustype = wdata->hdev->bus;
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wdata->extension.input->id.vendor = wdata->hdev->vendor;
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wdata->extension.input->id.product = wdata->hdev->product;
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wdata->extension.input->id.version = wdata->hdev->version;
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wdata->extension.input->name = WIIMOTE_NAME " Drums";
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set_bit(EV_KEY, wdata->extension.input->evbit);
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set_bit(BTN_START, wdata->extension.input->keybit);
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set_bit(BTN_SELECT, wdata->extension.input->keybit);
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set_bit(EV_ABS, wdata->extension.input->evbit);
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set_bit(ABS_X, wdata->extension.input->absbit);
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set_bit(ABS_Y, wdata->extension.input->absbit);
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set_bit(ABS_TOM_LEFT, wdata->extension.input->absbit);
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set_bit(ABS_TOM_RIGHT, wdata->extension.input->absbit);
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set_bit(ABS_TOM_FAR_RIGHT, wdata->extension.input->absbit);
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set_bit(ABS_CYMBAL_LEFT, wdata->extension.input->absbit);
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set_bit(ABS_CYMBAL_RIGHT, wdata->extension.input->absbit);
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set_bit(ABS_BASS, wdata->extension.input->absbit);
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set_bit(ABS_HI_HAT, wdata->extension.input->absbit);
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input_set_abs_params(wdata->extension.input,
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ABS_X, -32, 31, 1, 1);
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input_set_abs_params(wdata->extension.input,
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ABS_Y, -32, 31, 1, 1);
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input_set_abs_params(wdata->extension.input,
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ABS_TOM_LEFT, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_TOM_RIGHT, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_TOM_FAR_RIGHT, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_CYMBAL_LEFT, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_CYMBAL_RIGHT, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_BASS, 0, 7, 0, 0);
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input_set_abs_params(wdata->extension.input,
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ABS_HI_HAT, 0, 7, 0, 0);
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ret = input_register_device(wdata->extension.input);
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if (ret)
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goto err_free;
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return 0;
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err_free:
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input_free_device(wdata->extension.input);
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wdata->extension.input = NULL;
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return ret;
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}
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static void wiimod_drums_remove(const struct wiimod_ops *ops,
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struct wiimote_data *wdata)
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{
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if (!wdata->extension.input)
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return;
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input_unregister_device(wdata->extension.input);
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wdata->extension.input = NULL;
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}
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static const struct wiimod_ops wiimod_drums = {
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.flags = 0,
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.arg = 0,
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.probe = wiimod_drums_probe,
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.remove = wiimod_drums_remove,
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.in_ext = wiimod_drums_in_ext,
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};
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/*
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* Guitar
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* Guitar-Hero, Rock-Band and other games came bundled with guitars which can
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* be plugged as extension to a Wiimote.
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* We create a separate device for guitars and report all information via this
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* input device.
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*/
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static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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{
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__u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu;
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/* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:0> |
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* 2 | 0 | 0 | SY <5:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 3 | 0 | 0 | 0 | TB <4:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 4 | 0 | 0 | 0 | WB <4:0> |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | BO | BR | BB | BG | BY | 1 | 1 | BU |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* All buttons are 0 if pressed
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*
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* With Motion+ enabled, the following bits will get invalid:
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* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:1> |XXXXX|
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* 2 | 0 | 0 | SY <5:1> |XXXXX|
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* -----+-----+-----+-----+-----------------------+-----+
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* 3 | 0 | 0 | 0 | TB <4:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 4 | 0 | 0 | 0 | WB <4:0> |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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*/
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sx = ext[0] & 0x3f;
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sy = ext[1] & 0x3f;
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tb = ext[2] & 0x1f;
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wb = ext[3] & 0x1f;
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bd = !(ext[4] & 0x40);
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bm = !(ext[4] & 0x10);
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bp = !(ext[4] & 0x04);
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bo = !(ext[5] & 0x80);
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br = !(ext[5] & 0x40);
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bb = !(ext[5] & 0x20);
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bg = !(ext[5] & 0x10);
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by = !(ext[5] & 0x08);
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bu = !(ext[5] & 0x01);
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input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
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input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
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input_report_abs(wdata->extension.input, ABS_FRET_BOARD, tb);
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input_report_abs(wdata->extension.input, ABS_WHAMMY_BAR, wb - 0x10);
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input_report_key(wdata->extension.input, BTN_MODE, bm);
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input_report_key(wdata->extension.input, BTN_START, bp);
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input_report_key(wdata->extension.input, BTN_STRUM_BAR_UP, bu);
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input_report_key(wdata->extension.input, BTN_STRUM_BAR_DOWN, bd);
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input_report_key(wdata->extension.input, BTN_FRET_FAR_UP, bg);
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input_report_key(wdata->extension.input, BTN_FRET_UP, br);
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input_report_key(wdata->extension.input, BTN_FRET_MID, by);
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input_report_key(wdata->extension.input, BTN_FRET_LOW, bb);
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input_report_key(wdata->extension.input, BTN_FRET_FAR_LOW, bo);
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input_sync(wdata->extension.input);
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}
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static int wiimod_guitar_open(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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return 0;
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}
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static void wiimod_guitar_close(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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}
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|
||||
static int wiimod_guitar_probe(const struct wiimod_ops *ops,
|
||||
struct wiimote_data *wdata)
|
||||
{
|
||||
int ret;
|
||||
|
||||
wdata->extension.input = input_allocate_device();
|
||||
if (!wdata->extension.input)
|
||||
return -ENOMEM;
|
||||
|
||||
input_set_drvdata(wdata->extension.input, wdata);
|
||||
wdata->extension.input->open = wiimod_guitar_open;
|
||||
wdata->extension.input->close = wiimod_guitar_close;
|
||||
wdata->extension.input->dev.parent = &wdata->hdev->dev;
|
||||
wdata->extension.input->id.bustype = wdata->hdev->bus;
|
||||
wdata->extension.input->id.vendor = wdata->hdev->vendor;
|
||||
wdata->extension.input->id.product = wdata->hdev->product;
|
||||
wdata->extension.input->id.version = wdata->hdev->version;
|
||||
wdata->extension.input->name = WIIMOTE_NAME " Guitar";
|
||||
|
||||
set_bit(EV_KEY, wdata->extension.input->evbit);
|
||||
set_bit(BTN_MODE, wdata->extension.input->keybit);
|
||||
set_bit(BTN_START, wdata->extension.input->keybit);
|
||||
set_bit(BTN_FRET_FAR_UP, wdata->extension.input->keybit);
|
||||
set_bit(BTN_FRET_UP, wdata->extension.input->keybit);
|
||||
set_bit(BTN_FRET_MID, wdata->extension.input->keybit);
|
||||
set_bit(BTN_FRET_LOW, wdata->extension.input->keybit);
|
||||
set_bit(BTN_FRET_FAR_LOW, wdata->extension.input->keybit);
|
||||
set_bit(BTN_STRUM_BAR_UP, wdata->extension.input->keybit);
|
||||
set_bit(BTN_STRUM_BAR_DOWN, wdata->extension.input->keybit);
|
||||
|
||||
set_bit(EV_ABS, wdata->extension.input->evbit);
|
||||
set_bit(ABS_X, wdata->extension.input->absbit);
|
||||
set_bit(ABS_Y, wdata->extension.input->absbit);
|
||||
set_bit(ABS_FRET_BOARD, wdata->extension.input->absbit);
|
||||
set_bit(ABS_WHAMMY_BAR, wdata->extension.input->absbit);
|
||||
input_set_abs_params(wdata->extension.input,
|
||||
ABS_X, -32, 31, 1, 1);
|
||||
input_set_abs_params(wdata->extension.input,
|
||||
ABS_Y, -32, 31, 1, 1);
|
||||
input_set_abs_params(wdata->extension.input,
|
||||
ABS_FRET_BOARD, 0, 0x1f, 1, 1);
|
||||
input_set_abs_params(wdata->extension.input,
|
||||
ABS_WHAMMY_BAR, 0, 0x0f, 1, 1);
|
||||
|
||||
ret = input_register_device(wdata->extension.input);
|
||||
if (ret)
|
||||
goto err_free;
|
||||
|
||||
return 0;
|
||||
|
||||
err_free:
|
||||
input_free_device(wdata->extension.input);
|
||||
wdata->extension.input = NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void wiimod_guitar_remove(const struct wiimod_ops *ops,
|
||||
struct wiimote_data *wdata)
|
||||
{
|
||||
if (!wdata->extension.input)
|
||||
return;
|
||||
|
||||
input_unregister_device(wdata->extension.input);
|
||||
wdata->extension.input = NULL;
|
||||
}
|
||||
|
||||
static const struct wiimod_ops wiimod_guitar = {
|
||||
.flags = 0,
|
||||
.arg = 0,
|
||||
.probe = wiimod_guitar_probe,
|
||||
.remove = wiimod_guitar_remove,
|
||||
.in_ext = wiimod_guitar_in_ext,
|
||||
};
|
||||
|
||||
/*
|
||||
* Builtin Motion Plus
|
||||
* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
|
||||
|
@ -2473,6 +2083,4 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
|
|||
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
|
||||
[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
|
||||
[WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
|
||||
[WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums,
|
||||
[WIIMOTE_EXT_GUITAR_HERO_GUITAR] = &wiimod_guitar,
|
||||
};
|
||||
|
|
|
@ -88,8 +88,6 @@ enum wiimote_exttype {
|
|||
WIIMOTE_EXT_CLASSIC_CONTROLLER,
|
||||
WIIMOTE_EXT_BALANCE_BOARD,
|
||||
WIIMOTE_EXT_PRO_CONTROLLER,
|
||||
WIIMOTE_EXT_GUITAR_HERO_DRUMS,
|
||||
WIIMOTE_EXT_GUITAR_HERO_GUITAR,
|
||||
WIIMOTE_EXT_NUM,
|
||||
};
|
||||
|
||||
|
@ -137,7 +135,6 @@ struct wiimote_state {
|
|||
|
||||
/* calibration data */
|
||||
__u16 calib_bboard[4][3];
|
||||
__u8 pressure_drums[7];
|
||||
};
|
||||
|
||||
struct wiimote_data {
|
||||
|
|
|
@ -277,7 +277,7 @@ struct pcmcia_device_id {
|
|||
#define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71
|
||||
#define INPUT_DEVICE_ID_KEY_MAX 0x2ff
|
||||
#define INPUT_DEVICE_ID_REL_MAX 0x0f
|
||||
#define INPUT_DEVICE_ID_ABS_MAX 0x4f
|
||||
#define INPUT_DEVICE_ID_ABS_MAX 0x3f
|
||||
#define INPUT_DEVICE_ID_MSC_MAX 0x07
|
||||
#define INPUT_DEVICE_ID_LED_MAX 0x0f
|
||||
#define INPUT_DEVICE_ID_SND_MAX 0x07
|
||||
|
|
|
@ -716,14 +716,6 @@ struct input_keymap_entry {
|
|||
#define BTN_DPAD_LEFT 0x222
|
||||
#define BTN_DPAD_RIGHT 0x223
|
||||
|
||||
#define BTN_FRET_FAR_UP 0x224
|
||||
#define BTN_FRET_UP 0x225
|
||||
#define BTN_FRET_MID 0x226
|
||||
#define BTN_FRET_LOW 0x227
|
||||
#define BTN_FRET_FAR_LOW 0x228
|
||||
#define BTN_STRUM_BAR_UP 0x229
|
||||
#define BTN_STRUM_BAR_DOWN 0x22a
|
||||
|
||||
#define BTN_TRIGGER_HAPPY 0x2c0
|
||||
#define BTN_TRIGGER_HAPPY1 0x2c0
|
||||
#define BTN_TRIGGER_HAPPY2 0x2c1
|
||||
|
@ -837,21 +829,8 @@ struct input_keymap_entry {
|
|||
#define ABS_MT_TOOL_X 0x3c /* Center X tool position */
|
||||
#define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */
|
||||
|
||||
/* Drums and guitars (mostly toys) */
|
||||
#define ABS_TOM_FAR_LEFT 0x40
|
||||
#define ABS_TOM_LEFT 0x41
|
||||
#define ABS_TOM_RIGHT 0x42
|
||||
#define ABS_TOM_FAR_RIGHT 0x43
|
||||
#define ABS_CYMBAL_FAR_LEFT 0x44
|
||||
#define ABS_CYMBAL_LEFT 0x45
|
||||
#define ABS_CYMBAL_RIGHT 0x46
|
||||
#define ABS_CYMBAL_FAR_RIGHT 0x47
|
||||
#define ABS_BASS 0x48
|
||||
#define ABS_HI_HAT 0x49
|
||||
#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */
|
||||
#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */
|
||||
|
||||
#define ABS_MAX 0x4f
|
||||
#define ABS_MAX 0x3f
|
||||
#define ABS_CNT (ABS_MAX+1)
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue