Input: gamecon - mark expected switch fall-throughs
In preparation to enabling -Wimplicit-fallthrough, mark switch cases where we are expecting to fall through. Addresses-Coverity-ID: 114761 Addresses-Coverity-ID: 114762 Signed-off-by: Gustavo A. R. Silva <garsilva@embeddedor.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -654,6 +654,7 @@ static void gc_psx_report_one(struct gc_pad *pad, unsigned char psx_type,
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input_report_key(dev, BTN_THUMBL, ~data[0] & 0x04);
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input_report_key(dev, BTN_THUMBR, ~data[0] & 0x02);
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/* fall through */
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case GC_PSX_NEGCON:
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case GC_PSX_ANALOG:
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@ -887,6 +888,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
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case GC_SNES:
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for (i = 4; i < 8; i++)
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__set_bit(gc_snes_btn[i], input_dev->keybit);
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/* fall through */
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case GC_NES:
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for (i = 0; i < 4; i++)
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__set_bit(gc_snes_btn[i], input_dev->keybit);
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@ -894,6 +896,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
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case GC_MULTI2:
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__set_bit(BTN_THUMB, input_dev->keybit);
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/* fall through */
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case GC_MULTI:
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__set_bit(BTN_TRIGGER, input_dev->keybit);
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break;
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