[POWERPC] PS3: Add support for HDMI RGB Full Range mode

Add support for HDMI RGB Full Range mode, which is available on system
software 1.80 or newer.

CC: Masashi Kimoto <Masashi_Kimoto@hq.scei.sony.co.jp>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Masashi Kimoto 2007-06-16 07:19:10 +10:00 committed by Paul Mackerras
parent 670ad354cb
commit dc23fba706
2 changed files with 25 additions and 3 deletions

View file

@ -143,6 +143,14 @@ static u32 ps3av_vid_video2av(int vid)
return PS3AV_CMD_AV_VID_480P;
}
static int ps3av_hdmi_range(void)
{
if (ps3_compare_firmware_version(1, 8, 0) < 0)
return 0;
else
return 1; /* supported */
}
int ps3av_cmd_init(void)
{
int res;
@ -350,6 +358,10 @@ u32 ps3av_cmd_set_av_video_cs(void *p, u32 avport, int video_vid, int cs_out,
/* should be same as video_mode.video_cs_out */
av_video_cs->av_cs_in = ps3av_cs_video2av(PS3AV_CMD_VIDEO_CS_RGB_8);
av_video_cs->bitlen_out = ps3av_cs_video2av_bitlen(cs_out);
if ((id & PS3AV_MODE_WHITE) && ps3av_hdmi_range())
av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_ON;
else /* default off */
av_video_cs->super_white = PS3AV_CMD_AV_SUPER_WHITE_OFF;
av_video_cs->aspect = aspect;
if (id & PS3AV_MODE_DITHER) {
av_video_cs->dither = PS3AV_CMD_AV_DITHER_ON
@ -392,6 +404,10 @@ u32 ps3av_cmd_set_video_mode(void *p, u32 head, int video_vid, int video_fmt,
video_mode->pitch = video_mode->width * 4; /* line_length */
video_mode->video_out_format = PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT;
video_mode->video_format = ps3av_video_fmt_table[video_fmt].format;
if ((id & PS3AV_MODE_COLOR) && ps3av_hdmi_range())
video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT;
else /* default enable */
video_mode->video_cl_cnv = PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT;
video_mode->video_order = ps3av_video_fmt_table[video_fmt].order;
pr_debug("%s: video_mode:vid:%x width:%d height:%d pitch:%d out_format:%d format:%x order:%x\n",

View file

@ -159,6 +159,9 @@
#define PS3AV_CMD_VIDEO_FMT_X8R8G8B8 0x0000
/* video_out_format */
#define PS3AV_CMD_VIDEO_OUT_FORMAT_RGB_12BIT 0x0000
/* video_cl_cnv */
#define PS3AV_CMD_VIDEO_CL_CNV_ENABLE_LUT 0x0000
#define PS3AV_CMD_VIDEO_CL_CNV_DISABLE_LUT 0x0010
/* video_sync */
#define PS3AV_CMD_VIDEO_SYNC_VSYNC 0x0001
#define PS3AV_CMD_VIDEO_SYNC_CSYNC 0x0004
@ -311,6 +314,8 @@
#define PS3AV_MODE_MASK 0x000F
#define PS3AV_MODE_HDCP_OFF 0x1000 /* Retail PS3 product doesn't support this */
#define PS3AV_MODE_DITHER 0x0800
#define PS3AV_MODE_COLOR 0x0400
#define PS3AV_MODE_WHITE 0x0200
#define PS3AV_MODE_FULL 0x0080
#define PS3AV_MODE_DVI 0x0040
#define PS3AV_MODE_RGB 0x0020
@ -529,9 +534,9 @@ struct ps3av_pkt_video_mode {
u32 video_out_format; /* in: out format */
u32 video_format; /* in: input frame buffer format */
u8 reserved3;
u8 reserved4;
u8 video_cl_cnv; /* in: color conversion */
u16 video_order; /* in: input RGB order */
u32 reserved5;
u32 reserved4;
};
/* video: format */
@ -539,7 +544,8 @@ struct ps3av_pkt_video_format {
struct ps3av_send_hdr send_hdr;
u32 video_head; /* in: head */
u32 video_format; /* in: frame buffer format */
u16 reserved;
u8 reserved;
u8 video_cl_cnv; /* in: color conversion */
u16 video_order; /* in: input RGB order */
};