If we drop the breadcrumb request after a batch due to a signal for
example we aim to fix it up at the next opportunity. In this case we
emit a second batchbuffer with no waits upon the first and so no
opportunity to insert the missing request, so we need to emit the
missing flush for coherency. (Note that that invalidating the render
cache is the same as flushing it, so there should have been no
observable corruption.)
Note that beside simply adding the missing flush, avoiding potential
render corruption, this will also fix at least parts of the problem
introduced by some funny interaction of these two commits:
commit de2b998552
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Wed Jul 4 22:52:50 2012 +0200
drm/i915: don't return a spurious -EIO from intel_ring_begin
which allowed intel_ring_begin to return -ERESTARTSYS and
commit cc889e0f6c
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Wed Jun 13 20:45:19 2012 +0200
drm/i915: disable flushing_list/gpu_write_list
which essentially disabled the flushing list.
The issue happens when we submit a batch & emit it, but get
interrupted (thanks to the first patch) while trying to emit the
flush. On the next batch we still assume that the full gpu domain
handling is in effect and hence compute the invalidate&flushing
domains. But thanks to the 2nd patch we totally ignore these and only
invalidate all gpu domains, presuming that any required flushes have
been issued already. Which is wrong and eventually results in us
updating the new write_domain values with the computed
pending_write_domain values, which leaves an object with write_domain
== 0 on the gpu_write_list.
As soon as we try to unbind that object, things blow up.
Fix this by emitting the missing flush according to the new
ring->gpu_caches_dirty flag.
Note that this does _not_ fix all the current cases where we end up
with an object on the flushing_list that can't be flushed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52040
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Add bug explanation to commit message.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html