The spec says:
"For the correct operation of the muxed DVO pins (GDEVSELB/ I2Cdata,
GIRDBY/I2CClk) and (GFRAMEB/DVI_Data, GTRDYB/DVI_Clk): Bit 31
(DPLL VCO Enable) and Bit 30 (2X Clock Enable) must be set to “1” in
both the DPLL A Control Register (06014h-06017h) and DPLL B Control
Register (06018h-0601Bh)."
The pipe A and B force quirks take care of DPLL_VCO_ENABLE, so we
just need a bit of special care to handle DPLL_DVO_2X_MODE.
v2: Recompute num_dvo_pipes on the spot, use PIPE_A/PIPE_B instead
of pipe/!pipe for the register offsets in disable (Daniel)
Add a comment about the ordering in enable and another one
about filtering out the DVO 2x bit in state readout
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Tested-by: Thomas Richter <richter@rus.uni-stuttgart.de> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html