linux-hardened/drivers/gpu
Paul Kocialkowski 35c8b4b2c0 drm/vc4: Allocate binner bo when starting to use the V3D
The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.

Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.

The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.

The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.

We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
2019-05-23 17:32:21 +02:00
..
drm drm/vc4: Allocate binner bo when starting to use the V3D 2019-05-23 17:32:21 +02:00
host1x gpu: host1x: Program stream ID to bypass without SMMU 2019-04-11 17:40:35 +02:00
ipu-v3 gpu: ipu-v3: dp: fix CSC handling 2019-04-23 14:54:16 +02:00
vga - qxl: Remove the conflicting framebuffers earlier 2019-03-14 11:37:46 +10:00
Makefile