Otherwise, we might receive a new interrupt before we have time to
ack the first one, eventually missing it.
The right order should be:
1 - Disable Master Interrupt Control.
2 - Find the category of interrupt that is pending.
3 - Find the source(s) of the interrupt and clear the Interrupt Identity bits (IIR)
4 - Process the interrupt(s) that had bits set in the IIRs.
5 - Re-enable Master Interrupt Control.
Without an atomic XCHG operation with mmio space, the above merely reduces the window
in which we can miss an interrupt (especially when you consider how heavyweight the
I915_READ/I915_WRITE operations are).
Spotted by Bob Beckett <robert.beckett@intel.com>.
v2: Add warning to commit message and comments to the code as per Chris Wilson's request.
v3: Improve the source code comment.
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html