Daniel writes:
Highlights:
- Imre's for_each_sg_pages rework (now also with the stolen mem backed
case fixed with a hack) plus the drm prime sg list coalescing patch from
Rahul Sharma. I have some follow-up cleanups pending, already acked by
Andrew Morton.
- Some prep-work for the crazy no-pch/display-less platform by Ben.
- Some vlv patches, by far not all (Jesse et al).
- Clean up the HDMI/SDVO #define confusion (Paulo)
- gen2-4 vblank fixes from Ville.
- Unclaimed register warning fixes for hsw (Paulo). More still to come ...
- Complete pageflips which have been stuck in a gpu hang, should prevent
stuck gl compositors (Ville).
- pm patches for vt-switchless resume (Jesse). Note that the i915 enabling
is not (yet) included, that took a bit longer to settle. PM patches are
acked by Rafael Wysocki.
- Minor fixlets all over from various people.
* tag 'drm-intel-next-2013-03-23' of git://people.freedesktop.org/~danvet/drm-intel: (79 commits)
drm/i915: Implement WaSwitchSolVfFArbitrationPriority
drm/i915: Set the VIC in AVI infoframe for SDVO
drm/i915: Kill a strange comment about DPMS functions
drm/i915: Correct sandybrige overclocking
drm/i915: Introduce GEN7_FEATURES for device info
drm/i915: Move num_pipes to intel info
drm/i915: fixup pd vs pt confusion in gen6 ppgtt code
style nit: Align function parameter continuation properly.
drm/i915: VLV doesn't have HDMI on port C
drm/i915: DSPFW and BLC regs are in the display offset range
drm/i915: set conservative clock gating values on VLV v2
drm/i915: fix WaDisablePSDDualDispatchEnable on VLV v2
drm/i915: add more VLV IDs
drm/i915: use VLV DIP routines on VLV v2
drm/i915: add media well to VLV force wake routines v2
drm/i915: don't use plane pipe select on VLV
drm: modify pages_to_sg prime helper to create optimized SG table
drm/i915: use for_each_sg_page for setting up the gtt ptes
drm/i915: create compact dma scatter lists for gem objects
drm/i915: handle walking compact dma scatter lists
...
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html