On both Ivybridge and Haswell, row remapping information is saved and
restored with context. This means, we never actually properly supported
the l3 remapping because our sysfs interface is asynchronous (and not
tied to any context), and the known faulty HW would be reused by the
next context to run.
Not that due to the asynchronous nature of the sysfs entry, there is no
point modifying the registers for the existing context. Instead we set a
flag for all contexts to load the correct remapping information on the
next run. Interested clients can use debugfs to determine whether or not
the row has been remapped.
One could propose at this point that we just do the remapping in the
kernel. I guess since we have to maintain the sysfs interface anyway,
I'm not sure how useful it is, and I do like keeping the policy in
userspace; (it wasn't my original decision to make the
interface the way it is, so I'm not attached).
v2: Force a context switch when we have a remap on the next switch.
(Ville)
Don't let userspace use the interface with disabled contexts.
v3: Don't force a context switch, just let it nop
Improper context slice remap initialization, 1<<1 instead of 1<<i, but I
rewrote it to avoid a second round of confusion.
Error print moved to error path (All Ville)
Added a comment on why the slice remap initialization happens.
CC: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html