We need to have the address space when reserving space for the objects.
Since the address space and context are tied together, and reserve
occurs before context switch (for good reason), we must lookup our
context earlier in the process.
This leaves some room for optimizations where we no longer need to use
ctx_id in certain places. This will be addressed in a subsequent patch.
Important tricky bit:
Because slow relocations during execbuffer drop struct_mutex
Perhaps it would be best to acquire the reference when we get the
context, but I'll save that for another day (note I have written the
patch before, and I found the changes required to be uglier than this).
Note that since we currently access everything via context id, and not
the data structure this is fine, though not desirable. The next change
attempts to get the context only once via the context ID idr lookup, and
as such, the following can happen:
CTX-A is created, refcount = 1
CTX-A execbuf, mutex dropped
close IOCTL called on CTX-A, refcount = 0
CTX-A resumes in execbuf.
v2: Rebased on top of
commit b6359918b8
Author: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Date: Wed Oct 30 15:44:16 2013 +0200
drm/i915: add i915_get_reset_stats_ioctl
v3: Rebased on top of
commit 25b3dfc87b
Author: Mika Westerberg <mika.westerberg@linux.intel.com>
Date: Tue Nov 12 11:57:30 2013 +0200
Author: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Date: Tue Nov 26 16:14:33 2013 +0200
drm/i915: check context reset stats before relocations
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html