Instead of reusing the polling code for hpd handling, split them up.
This has a few consequences:
- Don't touch HPD capable connectors in the poll loop.
- Only touch HPD capable connectors in drm_helper_hpd_irq_event.
- We could run the HPD handling directly (because all callers already
use their own work item), but for easier bisect that happens in it's
own patch.
The ultimate goal is that drivers grow some smarts about which
connectors have received a hotplug event and only call the detect code
of that connector. But that's a second step.
v2: s/hdp/hpd/, noticed by Adam Jackson. I can't type.
v3: Split out the work item removal as requested by Dave Airlie. This
results in a temporary mode_config.hpd_irq_work item to keep things
the same.
v4: In the hpd_irq_event handler don't bail out if other bits than HPD
are set. This is useful where e.g. hpd is unreliably, but mostly
works. Drivers can then set both HPD and POLL flags, and users get the
best of both worlds: Quick hotplug feedback if the hpd works, but
still reliable detection with the polling. The poll loop already works
the same, and doesn't bail if HPD is set.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html