Merge armada changes, I've confirmed the componenet changes are same as in Greg's tree.
* 'drm-armada-devel' of git://ftp.arm.linux.org.uk/~rmk/linux-arm:
drm/armada: register crtc with port
drm/armada: permit CRTCs to be registered as separate devices
dt-bindings: add Marvell Dove LCD controller documentation
drm/armada: update Armada 510 (Dove) to use "ext_ref_clk1" as the clock
drm/armada: convert to componentized support
drm: add of_graph endpoint helper to find possible CRTCs
component: fix bug with legacy API
drm/armada: make variant a CRTC thing
drm/armada: move variant initialisation to CRTC init
drm/armada: use number of CRTCs registered
drm/armada: move IRQ handling into CRTC
component: add support for component match array
component: ignore multiple additions of the same component
component: fix missed cleanup in case of devres failure
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html