linux-hardened/include/asm-generic/mutex-null.h
Ingo Molnar 9a11b49a80 [PATCH] lockdep: better lock debugging
Generic lock debugging:

 - generalized lock debugging framework. For example, a bug in one lock
   subsystem turns off debugging in all lock subsystems.

 - got rid of the caller address passing (__IP__/__IP_DECL__/etc.) from
   the mutex/rtmutex debugging code: it caused way too much prototype
   hackery, and lockdep will give the same information anyway.

 - ability to do silent tests

 - check lock freeing in vfree too.

 - more finegrained debugging options, to allow distributions to
   turn off more expensive debugging features.

There's no separate 'held mutexes' list anymore - but there's a 'held locks'
stack within lockdep, which unifies deadlock detection across all lock
classes.  (this is independent of the lockdep validation stuff - lockdep first
checks whether we are holding a lock already)

Here are the current debugging options:

CONFIG_DEBUG_MUTEXES=y
CONFIG_DEBUG_LOCK_ALLOC=y

which do:

 config DEBUG_MUTEXES
          bool "Mutex debugging, basic checks"

 config DEBUG_LOCK_ALLOC
         bool "Detect incorrect freeing of live mutexes"

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@linux.intel.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-07-03 15:27:01 -07:00

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C

/*
* asm-generic/mutex-null.h
*
* Generic implementation of the mutex fastpath, based on NOP :-)
*
* This is used by the mutex-debugging infrastructure, but it can also
* be used by architectures that (for whatever reason) want to use the
* spinlock based slowpath.
*/
#ifndef _ASM_GENERIC_MUTEX_NULL_H
#define _ASM_GENERIC_MUTEX_NULL_H
#define __mutex_fastpath_lock(count, fail_fn) fail_fn(count)
#define __mutex_fastpath_lock_retval(count, fail_fn) fail_fn(count)
#define __mutex_fastpath_unlock(count, fail_fn) fail_fn(count)
#define __mutex_fastpath_trylock(count, fail_fn) fail_fn(count)
#define __mutex_slowpath_needs_to_unlock() 1
#endif