19 lines
740 B
Text
19 lines
740 B
Text
|
I [the author, Michael Speck] always liked the game Atomix
|
||
|
and wanted to write a clone for Linux. But some guys had
|
||
|
this idea before me so I slightly changed the concept from
|
||
|
assembling molecules to creating figures out of single
|
||
|
marbles. Nevertheless, the basic game play is the same: If
|
||
|
a marble starts to move it will not stop until it hits a
|
||
|
wall or marble.
|
||
|
|
||
|
And to make it even more interesting there are obstacles
|
||
|
like one-way streets, crumbling walls and portals.
|
||
|
|
||
|
As Marbles is meant as a puzzle game you play against a
|
||
|
move limit and not a time limit. This way you have as much
|
||
|
time as you need to think.
|
||
|
|
||
|
Marbles has a menu to configure graphics (fullscreen,
|
||
|
animations), sounds and gameplay (player name, levelset,
|
||
|
difficulty).
|