Commit graph

15 commits

Author SHA1 Message Date
Thomas Klausner
41f92d5420 Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
2010-06-13 22:46:54 +00:00
Thomas Klausner
8800f9c18c Second try at recursive PKGREVISION bump for jpeg shlib major bump (jpeg-8). 2010-01-18 09:38:16 +00:00
Thomas Klausner
4c850f93bc Remove obsolete @dirrm lines. 2009-10-11 10:44:24 +00:00
Aleksey Cheusov
5f4866c16b fixed: if-less endif 2009-05-06 10:47:32 +00:00
Jörg Sonnenberger
50f485b714 Convert buildlink3.mk files to new world order. 2009-03-20 19:43:38 +00:00
David Howland
9921aed8ad USE_LANGUAGES+= c++ 2006-08-25 20:44:46 +00:00
Thomas Klausner
72f5c3ea90 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Yoshito Komatsu
3ac4fbc0ed Replace tech-pkg@NetBSD.org with pkgsrc-users@NetBSD.org. 2006-05-19 16:51:13 +00:00
Jeremy C. Reed
37f815a375 Change BUILDLINK_DEPENDS.foo to BUILDLINK_API_DEPENDS.foo.
Change BUILDLINK_RECOMMENDED.foo to BUILDLINK_ABI_DEPENDS.foo.

As discussed on tech-pkg.
2006-04-06 07:16:55 +00:00
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Thomas Klausner
6ede639c74 Reset MAINTAINER -- he stopped working on pkgsrc. 2005-07-27 16:24:52 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Johnny C. Lam
84663f5da5 Mechanical conversion to use LIBTOOLIZE_PLIST (which defaults to "yes" in
pkgsrc).  LIBTOOL_LA_FILES is no more.
2004-09-23 05:59:29 +00:00
Todd Vierling
3258328d22 Convert manual libtool archive PLIST entries to dynamic entries using new
LIBTOOL_LA_FILES logic in bsd.pkg.mk.
2004-08-17 18:26:11 +00:00
Michal Pasternak
2efebe2c7e Kyra Sprite Engine is the drawing and rendering component of 2D and quasi-3D
games. Examples of this kind of game are Civilization, Donkey Kong (classic
arcade), Pharaoh, Zeus, Warcraft, Diablo, Frogger, and Pirates!, among many
others. It is so called because the "characters" or "little men" are
referred to as "sprites".

Simple and Easy to Use. Kyra has a clean and simple C++ interface. Or at
least as simple as an engine can be. It comes with several examples to get
you started, as well as full documentation for the API and the tool chain.

Fully Featured. It is fully featured, supporting top-down, side, and
isometric rendering. It supports the 'Sprite' as its basic type, but also
supports Tiles and user-drawn Canvases. It can draw to a traditional bitmap
surface, and supports OpenGL hardware acceleration.

Industrial Strength. Kyra has a complete tool chain including a sprite
editor and encoder. It's fast and capable, with specialized code for
rendering and rectangle updates.

Kyra 2 is an evolution of the API and features. There are some API changes,
but it is generally friendly to the previous API with minor tweaks. The
exception is widgets: they are completely redone in version 2. If you're
starting with Kyra, start with Kyra version 2.x.
2004-03-07 02:46:24 +00:00