Commit graph

8 commits

Author SHA1 Message Date
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Krister Walfridsson
753f4543c4 Change obsolete USE_X11 to include ../../mk/x11.buildlink3.mk instead. 2005-06-12 23:51:13 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Min Sik Kim
e92d4cc498 Correct path to eet. 2004-10-15 22:31:55 +00:00
Todd Vierling
41b0672cba Update linkage to libltdl, which is now its own package.
Some of these packages probably don't use libltdl at all, but it's up to
the MAINTAINER to fix the .includes to pull in only what's actually needed.
2004-10-15 14:53:18 +00:00
Min Sik Kim
0f89f235dd eet has been moved to pkgsrc. 2004-10-13 09:01:32 +00:00
Johnny C. Lam
84663f5da5 Mechanical conversion to use LIBTOOLIZE_PLIST (which defaults to "yes" in
pkgsrc).  LIBTOOL_LA_FILES is no more.
2004-09-23 05:59:29 +00:00
Peter Bex
b5af1aea9e Edje is a complex graphical design and layout engine. It provides a
mechanism for allowing configuration data to define visual elements in
terms of layout, behavior, and appearance.  Edje allows for multiple
collections of layouts in one file, allowing a complete set of images,
animations, and controls to exist as a unified whole.

Edje separates the arrangement, appearance, and behavior logic into
distinct independent entities.  This allows visual objects to share
image data and configuration information without requiring them to do
so.  This separation and simplistic event driven style of programming
can produce almost any look and feel one could want for basic visual
elements. Anything more complex is likely the domain of an application
or widget set that may use Edje as a conveneient way of being able to
configure parts of the display.
2004-09-16 17:41:00 +00:00