Commit graph

10 commits

Author SHA1 Message Date
Thomas Klausner
4c850f93bc Remove obsolete @dirrm lines. 2009-10-11 10:44:24 +00:00
Kamel Ibn Aziz Derouiche
7b0ac0458d Upgrade version 2009-03-22 22:41:40 +00:00
Yoshito Komatsu
3ac4fbc0ed Replace tech-pkg@NetBSD.org with pkgsrc-users@NetBSD.org. 2006-05-19 16:51:13 +00:00
Sergey Svishchev
0d06f2eacc Repair linkrot in MASTER_SITES and HOMEPAGEs, ignoring redirects from/to sf.net. 2006-04-29 17:43:15 +00:00
Adrian Portelli
9c960e5fe9 Add a security note: http://secunia.com/advisories/16855/ 2005-11-01 20:47:24 +00:00
Thomas Klausner
6ede639c74 Reset MAINTAINER -- he stopped working on pkgsrc. 2005-07-27 16:24:52 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Soren Jacobsen
6b89556570 Convert to buildlink3. 2004-05-09 23:50:57 +00:00
Michal Pasternak
1579a9ebd5 Update to 0.1.6 2004-01-02 02:52:08 +00:00
Michal Pasternak
9fc788ee9c Py2Play is a network game engine written in Python, and it rests on a Peer
To Peer model (ala Napster) and not a client-server one, as it is usually
done.

Peer To Peer presents some avantages, and drawbacks too, which will be
detailed in a future article on this subject (let me the time to write it !).

Py2Play can be used for about any game, even if it has been designed at the
origin with massive online games in mind. It interfaces well with Soya3D but
can be used separately too. The only limitation is that each player must
play a single character.
2003-11-05 05:20:53 +00:00