Commit graph

2563 commits

Author SHA1 Message Date
Adrian Portelli
423da23537 UnrealIRCd is an IRC server based on the branch of IRCu called Dreamforge,
formerly used by the DALnet IRC Network. Since development started on it
(around May 1999) many new features has been added, modified, and many bugs
fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT.
Some features to mention: Channel Halfops, No-color channel mode,
Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and
Admin only channels, exception bans, Nokicks mode (channel and user), Flood
limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois
notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel
restriction (people can only go to these channels if enabled), Trojan/DCC
Deny, RPING/RPONG, Sethost family, Token in server<->server etc.
FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server
synchs, limited WebTV Client support, /vhost, and many dreamforge
optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd.

Also includes SSL and IPv6 support.
2003-10-13 14:10:25 +00:00
Adrian Portelli
de701534ee +TODO 2003-10-13 14:04:26 +00:00
Adrian Portelli
3d3cf8dd2f cleanup 2003-10-13 14:03:41 +00:00
Adrian Portelli
8f0f663a6b +konversation 2003-10-13 14:02:55 +00:00
Adrian Portelli
2fe2910986 IRC Client for KDE 3.x 2003-10-13 14:01:53 +00:00
Quentin Garnier
69a3b686e2 Remove duplicate include of bsd.prefs.mk. 2003-10-13 08:11:46 +00:00
Quentin Garnier
b81db2b2cf Remove direct pthread dependency. It has to be handled by glib. 2003-10-13 07:11:20 +00:00
Quentin Garnier
e2c2497c52 Update to 2.1.21.
Also, commit a forgotten change in files/src.Makefile.

2.1.21 - Mon Oct 13, 2003
-------------------------
	* F2 key pops up main menu.
	* Bugfixes:
	  o Use username instead of userid in session management userid property.
	    Fixes no session restarts in KDE 3.1.4.
	  o My 2.1.20 Linux sensor changes broke temperature reads from /proc/acpi.
	  o Charly Baker <cmb--at--fivefortyfour.com> make "unseen is new" option
	    work with maildir checks.
	  o Quentin Garnier <cube--at--cubidou.net> netbsd.c compile fix.
	  o Frederick Bruckman <fredb--at--immanent.net> NetBSD Makefile changes
	    so there's now "make netbsd1" and make "netbsd2" targets where netbsd2
	    is to be used for NetBSD-1.6N and greater.  Further Makefile NetBSD
	    changes: set the run path for -lSM and -lICE, don't setgid kvm,
	    add -pthread for netbsd2, fix default manpath.
	  o Add .gz to gkrellm.spec man files.
	* Translation updates
	  o de.po update
2003-10-13 07:08:13 +00:00
Thomas Klausner
12ac06e81f Add ljpeg and jpeg_ls; s/SUBIDR/SUBDIR/. 2003-10-13 06:44:21 +00:00
Thomas Klausner
764a87fa5a Initial import of ljpeg, a lossless JPEG codec.
In 1992, a joint ISO/CCITT committee known as JPEG (Joint Photographic
Experts Group) established and published the first draft international
standard (DIS) for compressing continuous-tone still images, both
grayscale and color. JPEG has defined four mode of operations,
summarized them as follows.

(1) Sequential encoding: each image component is encoded in a single
    left-to-right, top-to-bottom scan;
(2) Progressive encoding: the image is encoded in multiple scans for
    applications in which transmission time is long, and the viewer
    prefers to watch the image build up in multiple coarse-to-clear
    passes;
(3) Lossless encoding: the images is encoded to guarantee exact recovery
    of every source image sample value (even though the result is low
    compression compared to the lossy modes);
(4) Hierarchical encoding: the image is encoded at multiple resolutions
    so that lower-resolution versions may be accessed without first having
    to decompress the image at its full resolution.

Our lossless JPEG encoding program has an automatic prediction
selection value (PSV) selector which selects the best PSV among a
user provided or default set of PSVs. This selector guarantees the
best compression ratio for lossless JPEG.

The encoding program "pnmtoljpg" compresses a Portable Pixmap or
Portable Graymap image to a lossles JPEG (ljpg) image using the
JPEG standard (DIS) lossless mode of operation. The decoding program
"ljpgtopnm" decodes a ljpg image to either a Portable Pixmap or
Portable Graymap image depending on the number of color components
stored in the ljpg image file.

Will be moved to pkgsrc after the freeze.
2003-10-13 06:42:30 +00:00
Thomas Klausner
0e5fb809ca Initial import of jpeg_ls, a lossless graphics codec.
This software package contains an implementation of JPEG-LS, the
emerging lossless/near-lossless compression standard for continuous-tone
images being developed by ISO/IEC JTC1/SC29/WG1 (draft document
FCD14495 as of November 1997). The names of the executables in the
software package derive from the acronym LOCO, as the core of the
new standard is based on the LOCO-I algorithm (LOw COmplexity
LOssless COmpression for Images) developed at Hewlett-Packard
Laboratories (reference: M. Weinberger, G. Seroussi, G. Sapiro,
"LOCO-I: A Low Complexity, Context-Based, Lossless Image Compression
Algorithm," Proc. IEEE Data Compression Conference, Snowbird, Utah,
March-April 1996).

The term "near-lossless compression" refers to a lossy algorithm
for which each decompressed image sample differs from the corresponding
original image sample by not more than a pre-specified value, the
(usually small) "loss."  Lossless compression corresponds to loss=0.
Even though the term "continuous-tone image" refers in principle
to any image whose components have more than one bit per sample,
palletized images may require a reordering of the color palette
for best compression results using LOCO-I on the array of color
indices. This functionality is not implemented in the present
software, although it is supported by the new standard, and is easy
enough to implement with the tools given. Notice, however, that
LOCO-I and JPEG-LS were not designed, and might not give optimal
performance, for images that have been palletized through dithering.

Will be moved to pkgsrc after the freeze.
2003-10-13 06:41:26 +00:00
Juan Romero Pardines
3a71af1b7a +openmortal 2003-10-13 02:49:11 +00:00
Juan Romero Pardines
72a5981c58 Initial import of openmortal 0.3
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It 
is currently playable (maybe even enjoyable), although it is still under 
development. Only two-player game is supported, single-player games against 
computer opponent is not planned yet. There are currently 9 playable 
characters, and 8 more in the making!

--
http://apocalypse.rulez.org/~upi/Mortal/
2003-10-13 02:47:33 +00:00
Juan Romero Pardines
0fe01bd437 v0.12.1 (12 October 2003)
Changes since 0.12.0:

* Added new, improved Maya exporter from macross and fifty1
* Fixed bug in the TerrainSceneManager where we were locking a write-only
  buffer for reading
* Added lines in bootstrap to make sure the correct versions of auto*
  tools are used on Gentoo
* Fixed screenshot taking bug in Direct3D9 on some older cards
* Fixed bounding boxes on skeletally animated entities with other entities
  attached to bones
* Fixed particle display problem in VC6 release mode
* Fixed links in tutorials index
* Fixed bug in BillboardSet::removeBillboard and getBillboard when indexing
  a billboard in the latter part of the list
* XMLConverter now deals with multiple texture coordinate sets properly
* Fixed minor issue in StringConverter's quaternion handling
* NatureSceneManager now clears down terrain data properly
* New option in ConfigFile to turn off trimming of values, used in loading
  ogre.cfg since some ATI drivers have a trailing space

DOH!
2003-10-13 01:52:02 +00:00
Dieter Baron
b1a062abe5 add and enable wxhugo 2003-10-13 01:46:06 +00:00
Dieter Baron
6bbe6fa200 import of wxhugo-3.0.06:
Hugo is one of the leading interactive fiction design systems.  In
addition to being capable of producing leading-edge text adventures,
it also allows a developer to incorporate true-color graphics
display (which are optional for those who lack either the hardware
or inclination to view graphics) as well as sound effects and music.
And it's free.

This is the wxGTK port, with support for sound or graphics.  It
does not, however, include game development tools.  For these,
install the package hugo.
2003-10-13 01:45:23 +00:00
Juan Romero Pardines
48c207e643 +ode 2003-10-12 22:05:48 +00:00
Juan Romero Pardines
9f082addd4 Initial import of ode 0.039
ODE is a free, industrial quality library for simulating articulated 
rigid body dynamics - for example ground vehicles, legged creatures, 
and moving objects in VR environments. It is fast, flexible, robust 
and platform independent, with advanced joints, contact with friction, 
and built-in collision detection.

--
http://opende.sourceforge.net/
2003-10-12 22:04:56 +00:00
Juan Romero Pardines
143d1edccf +ogre,+xtraeme 2003-10-12 19:39:18 +00:00
Juan Romero Pardines
cf66cf2815 Initial import of ogre 0.12.0
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, 
flexible 3D engine written in C++ designed to make it easier and more 
intuitive for developers to produce games and demos utilising 3D hardware. 
The class library abstracts all the details of using the underlying system 
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.

--
http://ogre.sourceforge.net/
2003-10-12 19:38:36 +00:00
Juan Romero Pardines
ca5654f9c6 +devIL 2003-10-12 18:42:02 +00:00
Juan Romero Pardines
237a32a4b3 Initial import of devIL 1.6.6
Developer's Image Library (DevIL) is a programmer's library to develop 
applications with very powerful image loading capabilities, yet is easy 
for a developer to learn and use. Ultimate control of images is left to 
the developer, so unnecessary conversions, etc. are not performed. DevIL 
utilizes a simple, yet powerful, syntax. DevIL can load, save, convert, 
manipulate, filter and display a wide variety of image formats.

Currently, DevIL can load .bmp, .cut, .dds, .doom, .gif, .ico, .jpg, .lbm, 
.mdl, .mng, .pal, .pbm, .pcd, .pcx, .pgm, .pic, .png, .ppm, .psd, .psp, 
.raw, .sgi, .tga and .tif files.

Formats supported for saving include .bmp, .dds, .h, .jpg, .pal, .pbm, 
.pcx, .pgm,.png, .ppm, .raw, .sgi, .tga and .tif.

DevIL currently supports the following APIs for display: OpenGL, Windows GDI, 
SDL, DirectX and Allegro. Compilers that can compile DevIL or use it 
include Djgpp, MSVC++, Linux gcc, Delphi, Visual Basic, Power Basic and 
Dev-C++.

--
http://openil.sourceforge.net/
2003-10-12 18:41:17 +00:00
Juan Romero Pardines
908942a3ab Remove one entry missed on the import 2003-10-12 17:59:44 +00:00
Juan Romero Pardines
874545c612 +boson 2003-10-12 17:55:28 +00:00
Juan Romero Pardines
dde0403014 Initial import of boson 0.8
Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the 
libkdegames, kde and Qt libraries.

--
This needs the kdegames3 buildlink, if you don't have this, you will
have to create them with pkgsrc/pkgtools/createbuildlink.

http://boson.eu.org/
2003-10-12 17:50:55 +00:00
Juan Romero Pardines
e7bb8061f5 Upgraded to 1.6.
Changes:


Zenity 1.6
==========
" Zen my ass "

	* Fix up dialogs to use g_print instead of g_printerr [Mike]
	* Put horizontal scrolling on automatic for list dialog [Glynn]
	* Documentation updates [Nicholas]
	* Fix gdialog wrapper [Buchan]
	* Make i18n more zen [Toshi]
	* New and updated translations
		- Taneem Ahmed, Sayamindu [bn]
		- Marcel Telka [sk]
		- Takeshi AIHANA [ja]
		- Dafydd Harries [cy]
		- Francisco Javier F. Serrador [es]
		- Andras Timar [hu]
		- Jarkko Ranta [fi]
		- Stefano Canepa [it]

Zenity 1.5
==========
" Which came first, the zen or the mind. "

	* Add call to setlocale to i18n --help [Mike]
	* New and updated translations
		- Guntupalli Karunakar [hi]
		- Dmitry G. Mastrukov [ru]
		- Paul Duffy [ga]
		- Sam??el J??n Gunnarsson [is]
		- Danilo ?| egan [sr, sr@Latn]
		- Evandro Fernandes Giovanini [pt_BR]
		- Metin Amiroff [az]
		- Changwoo Ryu [ko]

Zenity 1.4
===========
" There's no zen like home. "

	* Implement autoclose for progress dialogs [Mike]
	* Add --help option to gdialog wrapper [Mike]
	* Fix up some build warnings [Ross, Glynn]
	* Untranslate some silly strings [Kjartan, Glynn]
	* Allow environmental variables to define return values [Mike]
	* Allow environmental variables to define return values [Mike]
	* Add --multiple for file selection dialogs [Mike]
	* Update docs [Mike]
	* Wrap gdialog with dialog if not in X window [Kevin]
	* Allow the use of \t and \n in dialogs [Mike]
	* Miscellaneous fixes [Glynn, Mike, Yann]
	* New and updated translations
		- Changwoo Ryu [ko]
		- Laurent Dhima [sq]
		- Dafydd Harries [cy]
		- Andras Timar [hu]
		- Hasbullah Bin Pit [ms]
		- Christophe Merlet [fr]
		- Wang Jian [zh_CN]
		- Dmitry G Mastrukov [be]
		- Metin Amiroff [az]
		- Vincent van Adrighem [nl]
		- Jordi Mallach [ca]
		- Christian Rose [sv]
		- Kjartan Maraas [no]
		- Miloslav Trmac [cs]
		- Mike Newman [en_GB]
		- Francisco Javier F Serrador [es]
		- Duarte Loreto [pt]
		- Ole Laursen [da]
		- Artur Flinta [pl]
		- Stefano Canepa [it]
		- Kostas Papadimas [el]
		- Abel Chung [zh_TW]
		- Christian Neumair [de]
		- Baptiste Mille-Mathias [fr]

Zenity 1.3
==========

" Don't scale the mountain seeking wisdom, when the answer lies at your feet. "

	* Fix support for --checklist and --radiolist in gdialog wrapper script [Mike]
	* Add support for --menu in gdialog wrapper script [Mike]
	* Fix support for --textbox and add support for --seperate-output in gdialog
	  wrapper script [Mike]
	* Correct help documentation to using --title [Dagmar]
	* Send a SIGHUP to parent process when using the progress dialog [Glynn]
	* Make OK button sensitive at 100% when using progress dialog [Mike]
	* Indentation whitespace hacking [Mike]
	* Add support for --width and --height  in gdialog wrapper script [Mike]
	* Enable the installation of the gdialog wrapper script by default [Mike]
	* Fix #113706 for the elastic resize in the progres dialog [Glynn]
	* Update man page [Glynn]
2003-10-12 02:59:38 +00:00
dieter roelants
03dfcb532b Forgot to commit the PLIST for the docs installation. 2003-10-11 23:49:47 +00:00
dieter roelants
70a6f720ba - Make streamripper compile and run on NetBSD stable:
- use pthread buildlink2
	- let configure check for semaphore.h, if we don't have
	  it, abuse sysv semaphores. (I'm not sure this is correct
	  but it seems at least to make the program run. :)
- Install some documentation.
2003-10-11 23:27:31 +00:00
Min Sik Kim
0416b4002a Use a specific site as MASTER_SITES instead of CTAN to avoid downloading
files one by one.  The new site provides a .zip file.
2003-10-11 22:37:31 +00:00
Min Sik Kim
dbf1c8ea58 Imported tex-xmltex. 2003-10-11 21:48:17 +00:00
Min Sik Kim
7b204b81bd xmltex implements a non validating parser for documents matching the
W3C XML Namespaces Recommendation. The system may just be used to
parse the file (expanding entity references and normalising namespace
declarations) in which case it records a trace of the parse on the
terminal. Normally however the information from the parse is used to
trigger TeX typesetting code. Declarations (in TeX syntax) are
provided as part of xmltex to associate TeX code with the start and
end of each XML element, attributes, processing instructions, and with
unicode character data.
2003-10-11 21:45:01 +00:00
Min Sik Kim
da6297de52 Removed a redundant dependency. 2003-10-11 21:41:58 +00:00
Todd Vierling
ffb16b4a98 Disable some particularly weak crypto algorithms by default, and pick a
better one for the connection default.
2003-10-11 21:25:49 +00:00
Todd Vierling
3b60a31e5e Change default store type to directory tree. (Monolithic storage seems
to be broken, or at least hangs, at the moment.)
2003-10-11 21:16:56 +00:00
Todd Vierling
5c497495bf Update to 0.5.7-342. This introduces MySQL and directory-tree optional
datastore support.  (As of this writing, the MySQL support compiles and
links, but is not yet tested by me.)
2003-10-11 21:13:15 +00:00
Sergey Svishchev
d99fb5468e +dmidecode 2003-10-11 18:13:27 +00:00
Adrian Portelli
e24b5b3ad6 use BUILD_DEFS 2003-10-11 17:00:12 +00:00
Todd Vierling
2e4d793bcd Re-add LDFLAGS=-lpthread, but with a +=. (Required to make xchm link at
least on NetBSD 1.6; otherwise libchm can't find the pthread_* symbols.)
2003-10-11 13:53:06 +00:00
Sergey Svishchev
c74add5a3f Import dmidecode 2.2.
Dmidecode is a tool for dumping a computer's DMI (some say SMBIOS)
table contents in a human-readable format. This table contains a
description of the system's hardware components, as well as other
useful pieces of information such as serial numbers and BIOS
revision.
2003-10-11 10:36:15 +00:00
Sergey Svishchev
ee4ee8df66 Import dmidecode 2.2.
Dmidecode is a tool for dumping a computer's DMI (some say SMBIOS)
table contents in a human-readable format. This table contains a
description of the system's hardware components, as well as other
useful pieces of information such as serial numbers and BIOS
revision.
2003-10-11 09:20:47 +00:00
Soren Jacobsen
7688ebc106 +php4-mssql 2003-10-11 01:29:38 +00:00
Dieter Baron
249cd906f0 add and enable gtkmagnetic 2003-10-10 16:03:27 +00:00
Dieter Baron
47e26ef8a1 Gtk+ 2 port of Magnetic, an interpreter for Magnetic Scrolls
adventures written by Niclas Karlsson.

will be imported in pkgsrc after the freeze
2003-10-10 16:02:43 +00:00
Dieter Baron
c61033a746 add and enable hugo 2003-10-10 15:26:51 +00:00
Dieter Baron
1f80d447b5 Import hugo 3.0.6 (will be moved to pkgsrc after freeze)
Hugo is one of the leading interactive fiction design systems.  In
addition to being capable of producing leading-edge text adventures,
it also allows a developer to incorporate true-color graphics
display (which are optional for those who lack either the hardware
or inclination to view graphics) as well as sound effects and music.
And it's free.

This is the ncurses port, without support for sound or graphics.
2003-10-10 15:25:07 +00:00
Min Sik Kim
aa7f0e04e5 Imported docbook-simple. 2003-10-10 02:56:03 +00:00
Min Sik Kim
8036c29934 Simplified DocBook is an attempt to provide a proper subset of DocBook
that is simultaneously smaller and still useful. Its original genesis
was a desire to make "the HTML subset of DocBook," that is, a subset
that had roughly as many tags as HTML and roughly the same descriptive
power.
2003-10-10 02:53:46 +00:00
Jaromir Dolecek
ec97a0c601 Experimental PHP4 extension module for access to MS SQL databases,
using FreeTDS. Not even tested yet, but builds OK and hopefully
also works.
2003-10-09 17:32:35 +00:00
Juan Romero Pardines
d23d68ca35 * Invert the order of auth methods (digest is better than plain!)
* Remove ${name}_group (not needed)
* Send the unneeded output of the startup script to /dev/null
2003-10-09 02:26:23 +00:00
Juan Romero Pardines
390774e43c Upgrade to 2.0.0beta2 (jabberd2 code is freezed now)
2003-10-08  jabberd 2.0b2

    * 1.4 migration tool [rob]
    * Configurable router reconnect [rob]
    * Lots of memory corruption and other bugs fixed [rob]

pkgsrc:

* Install some templates for mysql/postgresql databases and one perl
  script.
2003-10-08 00:59:51 +00:00