Commit graph

9 commits

Author SHA1 Message Date
Thomas Klausner
72f5c3ea90 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Yoshito Komatsu
3ac4fbc0ed Replace tech-pkg@NetBSD.org with pkgsrc-users@NetBSD.org. 2006-05-19 16:51:13 +00:00
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Thomas Klausner
e081f5490b Reset MAINTAINER -- he stopped working on pkgsrc. 2005-07-27 16:27:55 +00:00
Roland Illig
905ad5a1e3 Removed trailing white-space. 2005-05-23 10:27:02 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Peter Postma
067a4cb6c6 COMMENT may not end with a period. 2004-07-18 15:58:28 +00:00
Michal Pasternak
2050c5c928 Add snj@ reply about /var/games 2004-03-08 05:18:44 +00:00
Michal Pasternak
545135dc61 Initial import of this interesting game.
TODO:
Do we have ${PREFIX}/var/games in mtree?

DESCR:
tenmado is a vertically scrolling, late 1990s style (that is, a massive
number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em
up game. A very accurate collision detection makes it a game of dexterity.
If something looks like a triangle, it is a triangle, not a rectangle of
similar size. 

However, surviving is only 20% of the game. The main feature of tenmado is
the "color chain bonus". You can get a very big score (about 100 times
bigger than a normal enemy-destruction point) by destroying enemies of the
same color successively. It is easy or difficult depending on how greedy you
are.
2004-03-08 05:05:25 +00:00