Thomas Klausner
72f5c3ea90
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
...
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Roland Illig
2c1cc3dceb
Ran pkglint --autofix over the complete pkgsrc-wip. This changed all
...
instances like MAKE_ENV+= VAR=${VAR} to the properly quoted form,
VAR=${VAR:Q}, or even VAR=${VAR:M*:Q} if necessary.
Manually reviewed the changes.
2005-11-28 00:27:22 +00:00
Roland Illig
b2cfc20d84
py-game had been moved from wip to devel.
2005-11-06 18:03:58 +00:00
Roland Illig
16c9334b4b
Using "+=" with MAKE_ENV. Correctly quoting CFLAGS and LDFLAGS.
2005-11-03 12:20:43 +00:00
Roland Illig
1ee539a984
Added RMD160 checksums.
2005-09-28 06:41:05 +00:00
Krister Walfridsson
753f4543c4
Change obsolete USE_X11 to include ../../mk/x11.buildlink3.mk instead.
2005-06-12 23:51:13 +00:00
Roland Illig
905ad5a1e3
Removed trailing white-space.
2005-05-23 10:27:02 +00:00
Todd Vierling
5f60a41bb5
Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.
2005-04-11 21:09:34 +00:00
Soren Jacobsen
71ee5e40c9
Convert to buildlink3.
2004-04-11 23:37:43 +00:00
Marc Recht
4a8c359747
Update to 1.1
...
Since there's no ChangeLog I guess that's a usual bug fixing release.
2003-09-29 13:17:01 +00:00
Martti Kuparinen
a1ee2a41ea
COMMENT should start with a capital letter.
2003-07-21 17:33:10 +00:00
Marc Recht
037efd4ea9
Initial import of Bub's Brothers 1.0
...
The Bub's Brothers is a network, client-server game. It does not mean that you
cannot play it alone, on a non-networked computer, but that will just be less
fun. The game is written in the Python programming language.
* The server is the program that you only need to run on one machine. It is a
non-graphical program that computes the gameplay and sends display data to the
clients via the network.
* The client is the display program that must be executed on every machine.
2003-06-29 20:22:59 +00:00