Commit graph

15 commits

Author SHA1 Message Date
Thomas Klausner
4c850f93bc Remove obsolete @dirrm lines. 2009-10-11 10:44:24 +00:00
Aleksey Cheusov
76d3d0afc9 fixed: if-less endif 2009-05-06 09:51:29 +00:00
Jörg Sonnenberger
50f485b714 Convert buildlink3.mk files to new world order. 2009-03-20 19:43:38 +00:00
Thomas Klausner
72f5c3ea90 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Yoshito Komatsu
3ac4fbc0ed Replace tech-pkg@NetBSD.org with pkgsrc-users@NetBSD.org. 2006-05-19 16:51:13 +00:00
Jeremy C. Reed
37f815a375 Change BUILDLINK_DEPENDS.foo to BUILDLINK_API_DEPENDS.foo.
Change BUILDLINK_RECOMMENDED.foo to BUILDLINK_ABI_DEPENDS.foo.

As discussed on tech-pkg.
2006-04-06 07:16:55 +00:00
Roland Illig
2c1cc3dceb Ran pkglint --autofix over the complete pkgsrc-wip. This changed all
instances like MAKE_ENV+= VAR=${VAR} to the properly quoted form,
VAR=${VAR:Q}, or even VAR=${VAR:M*:Q} if necessary.

Manually reviewed the changes.
2005-11-28 00:27:22 +00:00
Krister Walfridsson
a67809f941 Update path to py-game -- it is in pkgsrc now. 2005-11-11 23:02:24 +00:00
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Thomas Klausner
e081f5490b Reset MAINTAINER -- he stopped working on pkgsrc. 2005-07-27 16:27:55 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Soren Jacobsen
4d78b2ff48 Forgot to add this. 2004-05-10 01:40:50 +00:00
Soren Jacobsen
6b89556570 Convert to buildlink3. 2004-05-09 23:50:57 +00:00
Chris Pinnock
4f63e67878 Whitespace fixes 2004-01-10 17:48:38 +00:00
Michal Pasternak
6db744ea93 The Vision Egg is a powerful, flexible, and free way to produce stimuli for
vision research experiments. 

The Vision Egg is a high level interface between Python and OpenGL. In
addition to methods for automatic generation of traditional visual stimuli
such as sinusoidal gratings and random dot patterns, it has a number of
functions for moving numeric data, images, movies, text, and 3D objects to
and from your video card and allowing use of some of its features like
perspective distortion. Therefore, it is also useful for anyone wishing to
make use of the features of today's graphics cards.
2004-01-02 00:15:33 +00:00