Commit graph

11 commits

Author SHA1 Message Date
Dieter Baron
c2600ab688 Make glk implementation choosable via options framework, defaulting
to glkloader.
2006-07-12 23:18:22 +00:00
Roland Illig
2c1cc3dceb Ran pkglint --autofix over the complete pkgsrc-wip. This changed all
instances like MAKE_ENV+= VAR=${VAR} to the properly quoted form,
VAR=${VAR:Q}, or even VAR=${VAR:M*:Q} if necessary.

Manually reviewed the changes.
2005-11-28 00:27:22 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Dieter Baron
a120a8fcea add RMD160 checksum 2005-03-07 15:25:26 +00:00
Dieter Baron
31c43529c2 - use MASTER_SITE_IFARCHIVE
- fix URLs for home pages on if-archive
2005-03-07 15:12:37 +00:00
Dieter Baron
2f3bb7e62f use glkloader 2005-03-07 15:01:58 +00:00
Johnny C. Lam
b3b58df1a3 Use COMPILER_RPATH_FLAG and LINKER_RPATH_FLAG instead of the now
non-existent RPATH_FLAG.
2004-08-27 06:30:28 +00:00
Dieter Baron
a3e0c67d16 make it compile again 2004-05-23 23:19:13 +00:00
Soren Jacobsen
227449a2cd Convert to buildlink3. 2004-05-02 21:04:39 +00:00
Dieter Baron
0e4b72a62a add commented out option for building with glkterm 2003-10-21 12:01:02 +00:00
Dieter Baron
62b65dc069 import of glulxe 0.3.5:
Glulxe (for "Glulx Execute") is the Glulx interpreter.

Glulx is a portable VM, like the Z-machine.  Unlike the Z-machine,
it uses 32-bit data and addresses, so it can handle game files up
to four gigabytes long.  Also unlike the Z-machine, it has native
support for Glk I/O, so game files can use any capability Glk
provides.  However, like the Z-machine -- again -- you can write
games in the Inform language and compile them to Glulx game files.
2003-10-20 13:24:28 +00:00