Commit graph

8 commits

Author SHA1 Message Date
Thomas Klausner
72f5c3ea90 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Krister Walfridsson
753f4543c4 Change obsolete USE_X11 to include ../../mk/x11.buildlink3.mk instead. 2005-06-12 23:51:13 +00:00
Thomas Klausner
77d1dc49ec Add RMD160 checksum. 2005-05-25 14:11:58 +00:00
Roland Illig
905ad5a1e3 Removed trailing white-space. 2005-05-23 10:27:02 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Soren Jacobsen
71ee5e40c9 Convert to buildlink3. 2004-04-11 23:37:43 +00:00
Thomas Klausner
36aa756f90 Fix path for SDL_mixer. 2003-06-13 14:28:33 +00:00
Quentin Garnier
50f52d348a Initial import of lmarbles, version 1.0.6. This closes pkg/20691.
I [the author, Michael Speck] always liked the game Atomix
and wanted to write a clone for Linux. But some guys had
this idea before me so I slightly changed the concept from
assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If
a marble starts to move it will not stop until it hits a
wall or marble.

And to make it even more interesting there are obstacles
like one-way streets, crumbling walls and portals.

As Marbles is meant as a puzzle game you play against a
move limit and not a time limit. This way you have as much
time as you need to think.

Marbles has a menu to configure graphics (fullscreen,
animations), sounds and gameplay (player name, levelset,
difficulty).
2003-06-12 05:50:36 +00:00