Commit graph

8 commits

Author SHA1 Message Date
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Roland Illig
905ad5a1e3 Removed trailing white-space. 2005-05-23 10:27:02 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Thomas Klausner
dd88437715 Convert to bl3. 2004-04-25 23:40:58 +00:00
Roland Illig
178bf368aa Beautified the Makefile. Replaced ${LOCALBASE} with ${PREFIX}. 2004-01-23 02:01:31 +00:00
Roland Illig
685d96be66 Cleaned up DEINSTALL (the [ -e ... ] test was unnecessary and unportable).
Replaced the variable PREFIX with LOCALBASE in Makefile. Made the variables
LOCALBASE and SHAREDIR available to the C program. Adjusted the hard coded
paths in the patch for src/config.h.
2004-01-22 19:41:43 +00:00
Soren Jacobsen
22310413a3 Kill a comma, s/it's/its/ 2004-01-17 20:16:38 +00:00
Juan Romero Pardines
72d89b1d4c Initial import of tetrinetx 1.13.16+qirc-1.40c, package provided by
David Ferlier via PR pkg/20070.


TetriNET is an addictive 6 player tetr*s game
   
What this program does is set up a TetriNET server that ordinary
TetriNET clients can connect to. It attempts to fix some of the
"glaring" holes in the TetriNET protocol that I discovered, and which
I'm sure some people use as cheats, but I now see why it is nearly
impossible to fix ;), without a modification to the client.
I've kept the server as close to the same as the original TetriNET
server, but I've added some extras that I've often wanted, such as
the "/kick" and "/ban" keywords.
Please note, this server in no way encompasses the whole game. The clients
are the ones that do most of the work, with the server just passing suitable
packets between each client, and of course adding some of it's own.

Author: Brendan Grieve (brg@cheerful.com)
2003-09-02 06:06:25 +00:00