Commit graph

3 commits

Author SHA1 Message Date
Juan Romero Pardines
188ecdd5ae Updated DirectFB to 0.9.18
Changes:

0.9.18
------

- National Semiconductors Geode driver by Sarma Kolluru <Sarma.Kolluru@nsc.com>.
  Great thanks to NSC for their support!!!
- nVidia Overlay support by Oliver Schwartz <Oliver.Schwartz@gmx.de>, currently
  hard coded to XBox. For plain nVidia graphics adapter you need to change line
  618ff of nvidia_overlay.c (uncomment line 618, comment out line 620).
- Added multi application support to SDL backend.
- Added triple buffering for display layers.
- Added DPMS support via IDirectFBDisplayLayer::SetScreenPowerMode().

...
2003-06-03 02:45:28 +00:00
Julio Merino
ef90a2fb47 Drop trailing whitespace. Ok'ed by wiz. 2003-05-06 17:46:05 +00:00
Juan Romero Pardines
b5b3515443 Import of directfb 0.9.17
DirectFB is a thin library that provides hardware graphics acceleration, 
input device handling and abstraction, integrated windowing system with 
support for translucent windows and multiple display layers on top of the
Linux Framebuffer Device.
It is a complete hardware abstraction layer with software fallbacks for 
every graphics operation that is not supported by the underlying hardware.
DirectFB adds graphical power to embedded systems and sets a new standard 
for graphics under Linux and BSD ( with SDL ).
2003-04-14 05:29:55 +00:00