Changes:
0.9.18
------
- National Semiconductors Geode driver by Sarma Kolluru <Sarma.Kolluru@nsc.com>.
Great thanks to NSC for their support!!!
- nVidia Overlay support by Oliver Schwartz <Oliver.Schwartz@gmx.de>, currently
hard coded to XBox. For plain nVidia graphics adapter you need to change line
618ff of nvidia_overlay.c (uncomment line 618, comment out line 620).
- Added multi application support to SDL backend.
- Added triple buffering for display layers.
- Added DPMS support via IDirectFBDisplayLayer::SetScreenPowerMode().
...
DirectFB is a thin library that provides hardware graphics acceleration,
input device handling and abstraction, integrated windowing system with
support for translucent windows and multiple display layers on top of the
Linux Framebuffer Device.
It is a complete hardware abstraction layer with software fallbacks for
every graphics operation that is not supported by the underlying hardware.
DirectFB adds graphical power to embedded systems and sets a new standard
for graphics under Linux and BSD ( with SDL ).