Commit graph

4 commits

Author SHA1 Message Date
Marko Schütz Schmuck
9f265b50ae updating OGRE 2010-06-10 23:19:28 +00:00
Juan Romero Pardines
94fcd433f9 Moved to pkgsrc. 2003-12-03 19:06:19 +00:00
Juan Romero Pardines
0fe01bd437 v0.12.1 (12 October 2003)
Changes since 0.12.0:

* Added new, improved Maya exporter from macross and fifty1
* Fixed bug in the TerrainSceneManager where we were locking a write-only
  buffer for reading
* Added lines in bootstrap to make sure the correct versions of auto*
  tools are used on Gentoo
* Fixed screenshot taking bug in Direct3D9 on some older cards
* Fixed bounding boxes on skeletally animated entities with other entities
  attached to bones
* Fixed particle display problem in VC6 release mode
* Fixed links in tutorials index
* Fixed bug in BillboardSet::removeBillboard and getBillboard when indexing
  a billboard in the latter part of the list
* XMLConverter now deals with multiple texture coordinate sets properly
* Fixed minor issue in StringConverter's quaternion handling
* NatureSceneManager now clears down terrain data properly
* New option in ConfigFile to turn off trimming of values, used in loading
  ogre.cfg since some ATI drivers have a trailing space

DOH!
2003-10-13 01:52:02 +00:00
Juan Romero Pardines
cf66cf2815 Initial import of ogre 0.12.0
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, 
flexible 3D engine written in C++ designed to make it easier and more 
intuitive for developers to produce games and demos utilising 3D hardware. 
The class library abstracts all the details of using the underlying system 
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.

--
http://ogre.sourceforge.net/
2003-10-12 19:38:36 +00:00