Commit graph

13 commits

Author SHA1 Message Date
Roland Illig
0108ee61f3 Needs C++. 2006-07-02 00:58:18 +00:00
Thomas Klausner
72f5c3ea90 Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
2006-06-12 16:28:54 +00:00
Roland Illig
1ee539a984 Added RMD160 checksums. 2005-09-28 06:41:05 +00:00
Todd Vierling
5f60a41bb5 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:09:34 +00:00
Soren Jacobsen
df0ad32a64 Updated to 1.0.6. 2004-03-07 05:39:43 +00:00
Soren Jacobsen
43a6d5f568 Use bl3, update to 1.0.6. Changes:
* add 5000 points for each life left after the last tower is finished
* more characters, should now be possible to add all unicode character,
  it's not a nice solution, but simple and working
* add characters for Esperanto ^c, ^g, ^h, ^j, ^s and ~u
* fix mismatching new [] delete problem
* fix encoding bugs
* fix <EA> letter
* smoother toppler images
* move bonus level switch into game menu
* internationalze, add German, add French
* add some french letters, resize letters for accents
2004-03-07 05:39:32 +00:00
Thomas Klausner
360a1899e9 1.0.6 out. 2004-02-09 13:20:20 +00:00
Soren Jacobsen
2e7aeab1ed Update to 1.0.3.
Changes:
Version 1.0.3

- add switch to skip bonus level, thanks to Beni Cherniavsky
- add checks for different video modis (thanks Stephane Marchesin)
- fixed bug with freeze balls that makes them go wild, when the
  ground blow them vanished
- hopefully fix bug that caused the timeout screen to become
  a highscore screen with timeout text
2003-11-05 05:29:37 +00:00
Sergey Svishchev
b6ccf9fa40 Correct URLs of HOMEPAGEs on SourceForge (typos, sf.net->sourceforge.net) 2003-09-27 23:36:45 +00:00
Soren Jacobsen
2a6066d580 soren@blef.org -> snj@pobox.com 2003-08-28 04:46:34 +00:00
Soren Jacobsen
969cb6cb80 Depend on zlib. 2003-08-23 00:42:14 +00:00
Martti Kuparinen
a1ee2a41ea COMMENT should start with a capital letter. 2003-07-21 17:33:10 +00:00
Soren Jacobsen
3089de9015 In this game you have to help a cute little green animal switch off some kind
of "evil" mechanism. The "power off switch" is hidden somewhere in high towers.
On your way to the target you need to avoid a lot of strange robots that guard
the tower.

That sounds all like a normal jump and run game. What makes this game different
is that you walk arond the tower which is revolving on the screen, so that you
only see the 180 degrees that are currently visible.
2003-07-02 04:02:02 +00:00