Psurface is a C++ library that handles piecewise linear bijections between triangulated surfaces. These surfaces can be of arbitrary shape and need not even be manifolds. There are two main uses for psurface. When doing adaptive finite element simulations on grids with parametrized boundaries, psurface can store the parametrization. Boundary parametrizations are practically mappings from the coarse grid boundary to the actual boundary, and if that actual boundary is a triangulated surface then psurface can handle it.
9 lines
524 B
Text
9 lines
524 B
Text
Psurface is a C++ library that handles piecewise linear bijections between
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triangulated surfaces. These surfaces can be of arbitrary shape and need
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not even be manifolds.
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There are two main uses for psurface. When doing adaptive finite element
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simulations on grids with parametrized boundaries, psurface can store the
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parametrization. Boundary parametrizations are practically mappings from
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the coarse grid boundary to the actual boundary, and if that actual
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boundary is a triangulated surface then psurface can handle it.
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