pkgsrc-wip/libpsurface/PLIST
Kamel Ibn Aziz Derouiche 5f8f0735c9 Import libpsurface-1.3.1 as wip/libpsurface.
Psurface is a C++ library that handles piecewise linear bijections between
triangulated surfaces. These surfaces can be of arbitrary shape and need
not even be manifolds.

There are two main uses for psurface. When doing adaptive finite element
simulations on grids with parametrized boundaries, psurface can store the
parametrization. Boundary parametrizations are practically mappings from
the coarse grid boundary to the actual boundary, and if that actual
boundary is a triangulated surface then psurface can handle it.
2012-09-15 21:58:24 +00:00

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@comment $NetBSD: PLIST,v 1.1 2012/09/15 21:58:24 jihbed Exp $
include/psurface/AmiraMeshIO.h
include/psurface/Box.h
include/psurface/CircularPatch.h
include/psurface/ContactMapping.h
include/psurface/DirectionFunction.h
include/psurface/DomainPolygon.h
include/psurface/Domains.h
include/psurface/EdgeIntersectionFunctor.h
include/psurface/GlobalNodeIdx.h
include/psurface/HxParamToolBox.h
include/psurface/IntersectionPrimitive.h
include/psurface/IntersectionPrimitiveCollector.h
include/psurface/MultiDimOctree.h
include/psurface/Node.h
include/psurface/NodeBundle.h
include/psurface/NormalProjector.h
include/psurface/PSurface.h
include/psurface/PSurfaceFactory.h
include/psurface/PSurfaceSmoother.h
include/psurface/PlaneParam.h
include/psurface/PointIntersectionFunctor.h
include/psurface/QualityRequest.h
include/psurface/SparseMatrix.h
include/psurface/StaticMatrix.h
include/psurface/StaticVector.h
include/psurface/SurfaceBase.h
include/psurface/SurfaceParts.h
include/psurface/SurfacePath.h
include/psurface/SurfacePathSet.h
include/psurface/TargetSurface.h
include/psurface/Triangulator.h
include/psurface/VertexHeap.h
include/psurface/psurfaceAPI.h
lib/libpsurface.la