7eb037e9e6
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown.
10 lines
623 B
Text
10 lines
623 B
Text
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system
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and lots of OpenGL extensions. It is basically a 1:1 mapping of
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OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw
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offers access to all necessary functions, tokens and types plus a
|
|
general facility for loading extension entries. The module hierarchy
|
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closely mirrors the naming structure of the OpenGL extensions, making
|
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it easy to find the right module to import. All API entries are loaded
|
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dynamically, so no special C header files are needed for building this
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package. If an API entry is not found at runtime, a userError is
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thrown.
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