30c7160529
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game's point of view a physics engine is just a system for procedural animation.
27 lines
635 B
Makefile
27 lines
635 B
Makefile
# $NetBSD: Makefile,v 1.1.1.1 2010/08/10 07:58:32 obache Exp $
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#
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DISTNAME= Box2D_v2.1.2
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PKGNAME= ${DISTNAME:S/_v/-/}
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CATEGORIES= games
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MASTER_SITES= http://box2d.googlecode.com/files/
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EXTRACT_SUFX= .zip
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MAINTAINER= obache@NetBSD.org
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HOMEPAGE= http://www.box2d.org/
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COMMENT= Box2D Physics Engine for games
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PKG_DESTDIR_SUPPORT= user-destdir
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WRKSRC= ${WRKDIR}/${DISTNAME}/Box2D
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CONFIGURE_DIRS= Build
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USE_LANGUAGES= c c++
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USE_CMAKE= yes
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CMAKE_ARG_PATH= ..
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CMAKE_ARGS+= -DBOX2D_INSTALL=ON
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CMAKE_ARGS+= -DBOX2D_BUILD_SHARED=ON
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CMAKE_ARGS+= -DBOX2D_BUILD_EXAMPLES=OFF
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CMAKE_ARGS+= -DBOX2D_INSTALL_DOC=ON
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.include "../../mk/bsd.pkg.mk"
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