Forcing lua51, as lua52 is still throwing errors about -lreadline and such. Updated patch-SConstruct and PLIST. From Press Release: The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering. Common * Properly savestate NSF files * "Auto-resume old play session" now also works with NSFs Emulation * Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2 * Mapper 012 - added hardware dip for language select * UNIF PEC-586 - fixed render, added 512K cartridges suppport * Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000 * Palette RAM reading fix for Old PPU * Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to vtoggle * Fixed mmc5 savestates Lua * Fix wrong frequency calculation in sound.get() function * New Lua functions: * tobitstring() * memory.readword() * memory.readwordsigned() * debugger.hitbreakpoint() * debugger.getcyclescount() * debugger.getinstructionscount() * debugger.resetcyclescount() * debugger.resetinstructionscount() Win32 * Added "Square pixels" option to Video Config * "TV Aspect" ratio can be customized, by default it's 4:3 * Changed "Disable hardware acceleration" checkbox to a drop-down list with 3 options * Movie recording: remember last Author name when creating a new movie * Movie recording: added ability to record "Insert coin" command (for VS games) * When no script is currently running, Shift+L loads the most recent Lua script * Dynamic link to lua51.dll instead of static linking, because some external libraries might crash without lua51.dll * Updated 7z.dll to v9.22 * A couple of fixes which deal with "multiple ROMs in a single archive" case * Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found * Fixed "Single Instance Mode" TAS Editor * Comply with Lua movie.rerecordcounting() setting * Fixed workflow with "Auto-adjust Input according to Lag" disabled Debugger * Smart scrolling up/down by whole instructions - ported from an obscure version of FCEUXD 1.1 * Scrolling maintains relative position of the ">" pointer inside the Disassembly window * Highlight PC pointer line when a breakpoint is hit * debuggerFontSize can be specified in fceux.cfg * Fixed storing and loading .deb files when working with archived ROMs * Fixed Cycles counter reset when loading an earlier savestate * Added Symbolic Debug naming by right-clicking any address or name * Symbolic names behave the same way as usual addresses * Newly created Bookmarks inherit existing symbolic name by default * Added CDL data column to the left from Disassembly, to distinguish executed branches of code from not executed * Added 'T' condition for breakpoints (it checks the bank of the accessed data, see docs) Trace Logger * The dialog window can be resized * Do not clear window log when stopping the logging * Added "Log Cycles count" and "Log Instructions count" options * Added Symbolic Debug naming by right-clicking any address or name * Clicking any address select the address * Double-clicking any address brings Debugger at the address * Added mouse wheel support * Only output "from $XXXX" when the subroutine was called by JSR PPU Viewer * Added "Mask unused graphics" feature (needs Code/Data Logger running) * Fixed window layout when using big fonts Hex Editor * Added "Highlighting" submenu and "Highlight Activity" feature * Added Symbolic Debug naming by right-clicking any address * Specify Data bank condition when adding a Breakpoint by context menu * Fixed bugs when saving files while working with ROMs in archives * hexeditorFontSize can be specified in fceux.cfg RAM Search/RAM Watch * Added "Hex Editor" button to RAM Search (right-clicking an address works as well) * Fixed RAM Watch bug when contents of old .wch file were mixed with the newly saved data SDL * "--periodicsaves" command line option * "--4buttonexit" command line option * "--loadstate X" and "--savestate X" command line options * Added Unity desktop support * Added otion to use system-provided LUA library instead of statically linked LUA * Fix issue where battery backup save was not being saved when using "Quit" hotkey * Fixed bug where FCEUX would take exclusive grab of input in windowed mode when resuming from pause
41 lines
1.1 KiB
Makefile
41 lines
1.1 KiB
Makefile
# $NetBSD: Makefile,v 1.8 2013/11/13 02:28:18 othyro Exp $
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#
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DISTNAME= fceux-2.2.2.src
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PKGNAME= ${DISTNAME:S/.src//}
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CATEGORIES= emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=fceultra/}
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MAINTAINER= pkgsrc-users@NetBSD.org
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HOMEPAGE= http://fceux.com/
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COMMENT= NES, Famicom, and Famicom Disk System (FDS) emulator
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LICENSE= gnu-gpl-v2
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WRKSRC= ${WRKDIR}/${PKGNAME_NOREV}
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USE_LANGUAGES= c c++
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BUILD_DEPENDS+= scons-[0-9]*:../../devel/scons
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USE_TOOLS+= pkg-config
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INSTALLATION_DIRS+= bin share/applications share/pixmaps
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.include "options.mk"
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SUBST_CLASSES+= pkgmandir
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SUBST_FILES.pkgmandir= SConstruct
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SUBST_MESSAGE.pkgmandir= Fixing PKGMANDIR path.
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SUBST_SED.pkgmandir= -e "s|share/man|${PKGMANDIR}|g"
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SUBST_STAGE.pkgmandir= post-patch
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.if $(OPSYS) != "Linux"
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BUILDLINK_TRANSFORM= rm:-ldl
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.endif
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do-build:
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cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${PREFIX}/bin/scons
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do-install:
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cd ${WRKSRC} && \
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${SETENV} ${INSTALL_ENV} ${PREFIX}/bin/scons install --prefix=${DESTDIR}${PREFIX}
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.include "../../sysutils/desktop-file-utils/desktopdb.mk"
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.include "../../mk/dlopen.buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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