I [the author, Michael Speck] always liked the game Atomix and wanted to write a clone for Linux. But some guys had this idea before me so I slightly changed the concept from assembling molecules to creating figures out of single marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or marble. And to make it even more interesting there are obstacles like one-way streets, crumbling walls and portals. As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think. Marbles has a menu to configure graphics (fullscreen, animations), sounds and gameplay (player name, levelset, difficulty).
7 lines
356 B
Text
7 lines
356 B
Text
$NetBSD: distinfo,v 1.1.1.1 2003/06/12 05:50:36 cubidou Exp $
|
|
|
|
SHA1 (lmarbles-1.0.6.tar.gz) = dac5ac9b6e3b8c56b2b94ac49126e800a57028a4
|
|
Size (lmarbles-1.0.6.tar.gz) = 829355 bytes
|
|
SHA1 (patch-aa) = b8b8de756676cdf69e18f1ab8952aac8e03b1a81
|
|
SHA1 (patch-ab) = 2b7a2945d29c70a008eeb96c861422bb7f10fb33
|
|
SHA1 (patch-ac) = ddd9a96c56b40d4b392b1091d5f537c97e845559
|