c161045da5
SDL port changes unknown, the usual MAME improvements and added games. (This is the first time I got sdlmame to work under NetBSD, on an amd64 -current using 110% CPU on a dual-core (with software rendering).) Yea!
30 lines
699 B
Text
30 lines
699 B
Text
$NetBSD: patch-ai,v 1.1 2008/06/30 10:11:12 dillo Exp $
|
|
|
|
--- src/build/build.mak.orig 2008-05-05 12:41:46.000000000 +0000
|
|
+++ src/build/build.mak
|
|
@@ -41,7 +41,7 @@ FILE2STROBJS = \
|
|
|
|
$(FILE2STR): $(FILE2STROBJS) $(LIBOCORE)
|
|
@echo Linking $@...
|
|
- $(LD) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
+ $(CC) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
|
|
|
|
|
|
@@ -54,7 +54,7 @@ PNG2BDCOBJS = \
|
|
|
|
$(PNG2BDC): $(PNG2BDCOBJS) $(LIBUTIL) $(LIBOCORE) $(ZLIB)
|
|
@echo Linking $@...
|
|
- $(LD) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
+ $(CC) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
|
|
|
|
|
|
@@ -67,6 +67,6 @@ VERINFOOBJS = \
|
|
|
|
$(VERINFO): $(VERINFOOBJS) $(LIBOCORE)
|
|
@echo Linking $@...
|
|
- $(LD) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
+ $(CC) $(LDFLAGS) $^ $(LIBS) -o $@
|
|
|
|
endif
|