55bca3c8de
a platform-/graphic API-independent way. Originally designed to be used in a 3d client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. Check out the Cal3d FAQ for more detailed info.
41 lines
1 KiB
Text
41 lines
1 KiB
Text
@comment $NetBSD: PLIST,v 1.1.1.1 2003/11/05 03:48:09 mpasternak Exp $
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lib/libcal3d.a
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lib/libcal3d.la
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lib/libcal3d.so
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lib/libcal3d.so.0
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lib/libcal3d.so.0.9
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include/cal3d/animation.h
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include/cal3d/animation_action.h
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include/cal3d/animation_cycle.h
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include/cal3d/bone.h
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include/cal3d/cal3d.h
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include/cal3d/cal3d_wrapper.h
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include/cal3d/coreanimation.h
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include/cal3d/corebone.h
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include/cal3d/corekeyframe.h
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include/cal3d/corematerial.h
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include/cal3d/coremesh.h
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include/cal3d/coremodel.h
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include/cal3d/coreskeleton.h
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include/cal3d/coresubmesh.h
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include/cal3d/coretrack.h
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include/cal3d/error.h
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include/cal3d/global.h
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include/cal3d/loader.h
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include/cal3d/matrix.h
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include/cal3d/mesh.h
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include/cal3d/mixer.h
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include/cal3d/model.h
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include/cal3d/physique.h
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include/cal3d/platform.h
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include/cal3d/quaternion.h
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include/cal3d/renderer.h
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include/cal3d/resource.h
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include/cal3d/saver.h
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include/cal3d/skeleton.h
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include/cal3d/springsystem.h
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include/cal3d/submesh.h
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include/cal3d/vector.h
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include/cal3d/tinyxml.h
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include/cal3d/tinystr.h
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@dirrm include/cal3d
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