pkgsrc-wip/cal3d/PLIST
Michal Pasternak 55bca3c8de Cal3d is a skeletal based 3d character animation library written in C++ in
a platform-/graphic API-independent way. Originally designed to be used in a
3d client for Worldforge, it evolved into a stand-alone product which can be
used in many different kinds of projects. Check out the Cal3d FAQ for more
detailed info.
2003-11-05 03:48:09 +00:00

41 lines
1 KiB
Text

@comment $NetBSD: PLIST,v 1.1.1.1 2003/11/05 03:48:09 mpasternak Exp $
lib/libcal3d.a
lib/libcal3d.la
lib/libcal3d.so
lib/libcal3d.so.0
lib/libcal3d.so.0.9
include/cal3d/animation.h
include/cal3d/animation_action.h
include/cal3d/animation_cycle.h
include/cal3d/bone.h
include/cal3d/cal3d.h
include/cal3d/cal3d_wrapper.h
include/cal3d/coreanimation.h
include/cal3d/corebone.h
include/cal3d/corekeyframe.h
include/cal3d/corematerial.h
include/cal3d/coremesh.h
include/cal3d/coremodel.h
include/cal3d/coreskeleton.h
include/cal3d/coresubmesh.h
include/cal3d/coretrack.h
include/cal3d/error.h
include/cal3d/global.h
include/cal3d/loader.h
include/cal3d/matrix.h
include/cal3d/mesh.h
include/cal3d/mixer.h
include/cal3d/model.h
include/cal3d/physique.h
include/cal3d/platform.h
include/cal3d/quaternion.h
include/cal3d/renderer.h
include/cal3d/resource.h
include/cal3d/saver.h
include/cal3d/skeleton.h
include/cal3d/springsystem.h
include/cal3d/submesh.h
include/cal3d/vector.h
include/cal3d/tinyxml.h
include/cal3d/tinystr.h
@dirrm include/cal3d