b010c3a76a
Changes: 0.6.2 (maintenance release): - A bit more debug info for failed connects. - SvdB - Exit with failure if basic content cannot be found, ensuring proper error reporting under Windows - Michael - Popup windows for "Really Exit?" and Game Pause are immune to fades and crossfades (Bug #455) - Michael - No longer depend on SDLK_LAST statically; key input should now be safe if compiled with a different version of SDL than the one running the program (Bug #936, possibly also #834 and #883) - Michael - Unix build scripts now work under LC_CTYPE=tr_TR - SvdB - Flush write buffer when doing a uio_fclose() after doing only uio_fwrite() operations. - SvdB - Major rewrite of the SwapBuffers commands -- screen compositing logic has all been abstracted out into sdl_common.c instead of being nearly-duplicated in opengl.c and pure.c - Michael 0.6.1 (maintenance release): - The Unicode Private Use Area is no longer considered printable. This is a stopgap to handle unusual behavior with text entry under OS X. See bug #942 for more details - Michael - Do not rely on GL_UNPACK_SKIP_* arguments, which some OpenGL drivers mishandle (Bug #914) - Michael - Do not overwrite GLOBAL_SIS (CrewEnlisted) when leaving Hyperspace (Bug #938) - Michael - Fixed a text entry width problem that was deleting control template names (Bug #947) - Michael - uio cleanups, documentation - SvdB - uio path parsing fixes/improvements - SvdB - Windows UNC path support (#907) - Windows drive-relative paths ("D:path" without a path seperator) - treat multiple consecutive path seperators as one (like POSIX) - config dir no longer needs trailing path seperator (bug #738)- SvdB - Simplification of uio Stream functions. No more internal seeks. - SvdB 0.6.0: - Fixed a bug where an input delay was used for non-network games - SvdB - Fixed a bug where the victory ditty would end prematurely when UQM is compiled without Netplay support - SvdB - Take $CFLAGS and $LDFLAGS into account for dependency detection (they were already used for the building itself) - SvdB - Validate UQM version of either side of a Netplay game - SvdB - Better abort and disconnect handling for Netplay - SvdB - Menu sounds in Setup track rest of game (#922), from Nic - Michael - Shifted the Mouse Error to a Popup Window, moved the message to starcon.txt for translators - Michael - Generic DoPopupWindow() command for status messages - Michael - Update the 'current selection' icon after deleting or inserting ships in a fleet in SuperMelee - SvdB - Correct some background pixels in melebkgd.{25,26}.png - SvdB - Unix build scripts improvements. - SvdB - Build fixes for MacOS X (with thanks to Nic) - SvdB - Ships in battle can resume normal speed in all circumstances after the enemy Avatar's tractor beam disengages (bug #860; this is a netplay desynchronizing change) - Alex - Conversation summary breaks lines based on actual chars/words that fit (bug #916) - Alex - Netplay configuration dialog - Michael - Better error message for 'Kernel failed to load' (#917) - Michael - Pushbutton for connecting to netplay, in anticipation of a full configuration dialog later - Michael - Cleanup of comm.c - SvdB - Netplay - SvdB - Added step-by-step instructions for compilation on MSVC++ - SvdB - All output done in binary mode, due to uio/Win32 conflicts (#912) - Michael - Online key configuration menu actually functional now - Michael - Tweak to Lander UI - Special Weapon is now explicitly Lander Escape, just as Warp Escape is - Michael - Default key configuration changed slightly; online display of current key bindings - Michael - Input templates can now be renamed, both online and off - Michael - Fixed an integer-size error that was causing crashes on AMD64, from Solomon Peachy (#895) - Michael - Added some generic lib code to be used by future code. - SvdB - Joystick support is now optional; from SvdB, Alex - Restructed and normalized savegame and game-state reading/writing code; savegames are now compatible between same-endian 32- and 64-bit systems; savegames from prior 64-bit builds cannot be used - Alex - (Unix build scripts) Failed mkdep doesn't result in empty .d files anymore. Now using the gcc 3 "-MF" and "-MT" options. - SvdB - removed internal libmikmod, adding a dependancy on an external one - SvdB - Added a quit button for the Super Melee main menu - Michael - Fixed sporadic uqm.cfg loading errors in release builds - Alex - Quit (F10) now works correctly during intro (bug #862) - Alex - Playing failure sounds when entering text consistently (bug #884) - Alex - 64-bit fixes in construct_response () - Michael - Removed rotating 3d planet frame caching (cuts mem usage by 5M) - Alex - One pixel fix in melee menu pictures. - SvdB - Debugging function to add energy during battle. - SvdB - Changed slaveshield throb rate to match the 3DO - SvdB - Fixed recently introduced bug with crew count on exit to HyperSpace. (bug #875) - SvdB - Fixed static vars not reinited in alien comm code (caused various side-effects; bug #870) - Alex - Fixed a spinlock in Melee's final score screen (Bug 879) - Michael - Phase 2 of online keyconfig - Setup Menu can configure assignment of templates to players - Michael - Control scheme shifted to Menus + Control Templates in preparation for the online keyconfig - Michael - Fixes to logic in the Utwig conversations (Bugs 327, 647), from Nic and Michael - Removed unused and invalid lander font chars - Alex - Setup menu reads strings out of lbm/setupmenu.txt - Michael - More fixes towards working 64-bits binaries. - SvdB - Flashing outfit modules to build w/ PC menus too; bug #871 - Alex - Corrected caption Orbit: to Tilt: in planet scan; bug #847 - Alex - Added missing failure sounds in Outfit, Shipyard, Cargo and Roster; played when over/under capacity, not enough RUs, etc; bug #842 -Alex - Crew retrieved from space after the end of an encounter will no longer set the crew larger than the ship's maximum. - SvdB - Flagship crew numbers are no longer continuously synchronised during melee, but only at the beginning and end of the battle. - SvdB - Various small cleanups. - SvdB - Debugging function to add crew during battle. - SvdB - More documentation - SvdB. - RMPLIFIED PRECURSOR BOMB is now AMPLIFIED, from Vorn (bug #812) -Michael 0.5: - Innocent original c&p bug fixed, from bpoint. - Handle relative dirs in -C correctly, from Jan L - Internationalization fixes: moved many hardcoded English strings into string resource file starcon.txt (bug #778), from Andrew Zabolotny - Melee Scale and Slides/Movies now take effect immediately - Michael - The intro now plays only when a new game is started - Alex - fixed uio_rename() and some other cases where a new file is created under specific circumstances. - SvdB - Fix bug in GetStringContents which used the number of chars where it should have used the memory size. - SvdB - Control scheme upgrades checked (VControl Version upgrade) - Michael - Better instant-move (for debugging) - SvdB - Fixed version checking in unix build scripts. SDL 1.2.10 is now recognised as newer than 1.2.9. - SvdB - Some small improvements to the portability of the build system, from Jim Paris - Fixed two-week bomb installation at the Starbase bypassing the defeat condition (bug #757), from Nic, Alex - Added star search in Starmap (define Menu-Search and Menu-Next keys in your keys.cfg) from kworces, Alex, SvdB - Fixed Orz greeting at Taalo homeworld inconsistency (bug #819) - Alex - Fixed Venus' atmo density to 90 times that of Earth (bug #821) - Alex - Internationalization fixes: better or, in some cases, fixed support of non-Latin UTF-8 strings (more to come; bug #778), from Andrew Zabolotny - Remaped special chars used in the game (degree, infinity and earth signs; middle dot) to their UCS equivalent codes (bug #818) - Alex - Color depth is now determined entirely automatically - Michael - Text input is now available in languages other than English (UCS/Unicode; SDL does not support Unicode input on Windows yet; you must have proper font chars installed -- see translations) - Alex - Re-added joystick text input (w/ Up/Down/PageUp/PageDown keys); joystick alphabet in content/lbm/joyalpha.txt (bug #495) - Alex - Text input refactoring: enabled key repeat, added support for Home, End and BackSpace keys; (bugs #671, #815) - Alex - Selecting the scan methods for shielded and gas giant planets is now allowed when using PC menus (bug #800) - Alex - Added a unified credit roll combined with outtakes (bug #46) - Alex - Setup menu selection doesn't reset when you quit a submenu now - Michael - Split config.alwaysgl and config.usegl so that "Use Pure Mode If Possible" persists across runs even when using a GL mode - Michael - Fixed Yehat Rebel left hand doubling up problem (bug #807) - Alex - Fixed the problem with Melnorme stripping Chmmr bomb/crystal modules from the ship in a fuel deal (bug #803) - Alex - Corrected baseline of 'j' in Micro font (bug #797) - Alex - Fixed small VUX animation glitch (out of order frames; bug #808) - Alex - CANCEL now behaves as expected in setup menu - Michael - Only SELECT and CANCEL trigger the fade-to-black at the end of a Super Melee, solving the issue in bug #547 - Michael - Admiral ZEX is no longer referred to as "Commander" or "Zex" (bug #811) - Michael - Keypress status is not reset when entering battle mode (solves bug #596) - Michael - Added the rest of devel/ and users/ documentation into MSVC .dsp files (bug #589) - Michael - Fixed PNG transparency info (tRNS chunk) in all images according to info specified by .ani - Alex - Comm animation fixes (bugs 557, 705, 806); from chmmravatar, Alex - Imported DOS versions of alien comm graphics which have richer palettes and look better in most cases (bug #314) - Alex - Added slider controls for volume to setup menu - Michael - Added --shield and --scaler hq to setup menu - Michael - Fixed lockup when skipping past VUX beast analysis data in Starbase (bug #790; should take care of all spliced comm edge cases) - Alex - Added 3DO-style throbbing slave shield (--shield; bug #32); special thanks to Nic for inspiration and some code - Alex - Rotating 3D planet changes: nicer looking slave shield; planet now finally looks like a rotating sphere (and not cylinder); added some lighting variance to give it a 3D feel (not a smooth ball) - Alex - Refactored colormaps storage, management and transforms; paletted images rendering should be much faster now - Alex - Corrected intro slide 5 (crosshair removed); bug #794, from AusME - Split off alien comm colormaps from global scclrtab into corresponding race dirs (avoids potential mod collisions) - Alex - Refactored font engine: fonts are loaded and treated as alpha-channel-only images (allowing for antialiased fonts now); solid color and gradient/alternate effects processing is unified - Alex - Fixed problems with pausing the game during ending sequences (game-clock bug; undrawing incorrectly due to cliprect) - Alex - Removed hotspot abuse from lander report drawing to fix bad positioning desync brought on by new hotspot handling - Alex - Trilinear melee scaler overhaul (melee smooth mode should look nicer now; melee can now fully use alpha gfx) - Alex - Miscellaneous Sa-Matra gfx fixes (Generator collision masks and explosion frame 0 were off; Shield position was off in med and sml; Main sml gfx was 2 pixels too narrow) - Alex - Replaced the binary resource indexes by textual ones (also resolves bug #687) - SvdB - Some subtitle timing fixes (bug #s 771, 780) - Alex - Entering Planetary Orbit wait screen is back (from DOS) - Alex - Gfx engine changes: now always 32bpp internally (facilitates alpha channel usage); accelerated platform-specific scaler code; only using alpha channel where needed. Processor pack is necessary for compilation on VC6. - Alex - New 2x scaler 'hq' (by Maxim Stepin; www.hiend3d.com/hq2x.html) - Alex - Removed MikMod i/o hacks (using MREADER i/o now; bug #787) - Alex - Fixed fast escape weirdness (bug #619) - from Jan L - New topographical 4x planet surface scaler (bug #786) - Alex - Added support for Tremor for Ogg Vorbis decoding (avoids floating point math) - SvdB - Fixed T-Pet compulsion graphics (partially); bug #772 - Alex - Doing game-state file I/O in memory instead of temp files; should avoid problems as in bug #752 - Alex - Separate config_win.h file for build.sh builds on Windows - SvdB - Fixed a typo ("we" -> "he") in Thraddash dialog (bug #783) - Alex - Corrected grammar in Umgah 'Caster lander report (bug #781); from James Ho - Options selected in the Setup Menu now persist across runs -Michael - Added a simple implementation of key-value pair "resource" files for organizing simple data such as configuration options -Michael - Added a 'fullscreen' setup menu option - Alex - Fixed a bug that prevented Slylandro Probes from ever showing up in interplanetary exploration (found by SvdB, bug #768) - Lowered the Comm ambient animation rate from 120 to 40fps, thus limiting the CPU usage - Alex - Fixed Recursive Mutexes to still work even if the ThreadID is 0 (bug 779) - Michael - Permit independent selection of graphics driver and resolution in setup menu - Michael - Changed comm subtitle caching to use own context instead of screen grabs; should resolve Blue Comm Screen universally - Alex - Added missing break statement in DrawBatch:RECT_PRIM - Alex - Setup menu split into four submenus - Michael - Fixed fallback in getHomeDir() for when $HOME is not defined on *nix - SvdB - %APPDATA% fallback no longer to "../userdata", but to "./userdata", as we don't chdir() to the content dir anymore. - SvdB - Commander Hayes flickering lights animation now properly reenabled when applicable (bug #777) - Alex - Refactored setupmenu code to use generic widgets - Michael - Support UTF-8 chars in mineral names (bug #770) - SvdB - Modified scalers to use surface pitch instead of width - reported to fix bug #740 - Michael - Cleaner build output. Set '$MAKE_VERBOSE' to 1 for old output. - SvdB - Improved dependency tracking for unix build system. - SvdB "./build.sh uqm depend" is only needed for checking for new source files. - handle "." and ".." in paths - SvdB 0.4: - Nicer title image during intro, from Nic - Installation routine for MacOS X, from Nic. - Lots and lots of dialog fixes, from Nic. - Some speech is dependant on whether spoken voices are on, from Nic. - OpenAL header cleanup. Updating OpenAL may be necessary. Windows users should put the OpenAL headers in an AL/ directory now too (should be the default). - SvdB - Improvements to the unix build system for cross-compilation - SvdB - Do not define ssize_t for MinGW. - SvdB - Fallback readdir_r() - SvdB - Attempting to click the screen pops up an error message, from Nic, heavily modified (dodge on #533) -Michael - Fixed potential crash with a truecolor oscilloscope image (thanks jdorje) and made it generally more flexible (bug #729) -Alex - Added missing Tanaka battle portrait images (new artwork; oldcap) and minor fixes to other shofixti images (bug #183), from Nic - Mycon captain portrait finally fixed (bug #183), from Nic - Saving the game while on autopilot inside an interplanetary system will no longer reset the autopilot (bug #725) -Alex - Main menu and Super Melee menu can now play music tracks; drop in 'lbm/mainmenu.ogg' and 'melee/melemenu.ogg', respectively -Alex - Can now switch mod->ogg in intro/outro player (thanks Nic), and mod<->ogg everywhere in general -Alex - Fixed crash after T.Pet conversation upon reentering D.Crateris once Ur-Quan have been confused (bug #531) -Alex - Fixed last subtitle flashing after fast-forwarding to the end, pressing F10 and selecting NO (bug #498) -Alex - Fixed first contact with Arilou at homeworld; Talking Pet confusion (bug #638), from Paxtez - Fixed warp-escape in Cyborg mode removed by previous game input patches (bug #563) -Alex - Fixed spurious story-line changes (usually the manner of the encountered race) caused by loading a game from an Encounter screen (bug #519) -Alex - Option change: --meleescale to --meleezoom (bug #694) -Alex - The alpha icon is now default (for XP/2003); bug #474 -Alex - Fixed incomplete memset()s in comm alien animation code (comm should be saner now), from jdorje - Guard access to the Clock so that accessing it is a no-op when the game isn't actually in progress (bug #678), from Nic - Accept files with .uqm extension for packages (bug #558) Added regex fallback files. - SvdB - Music volume normalized throughout the game (bug #718) -Alex - VControl parse errors suppressed unless critical - attempting to set the threshold of a nonexistent joystick no longer makes the game refuse to run (Bug #660, again) - Michael - Properly handling Thraddash-Ilwrath mission overlap (bug #530) -Alex - Separate 'ask for fuel' player responses for Mercury and Luna missions (bug #716), from Nic - Stereo SFX model changed slightly (fixes #472) -Alex - Pkunk Spindle news items are now disabled until you befriend them (bug #315), from Paxtez - Melee captain names re-extracted and fixed (bug #188) -Alex - It is now possible to complete the game w/o ever allying with the Starbase at Earth; known as 'Beating the Game Differently' mode; (bug #592) -Alex - The direction flagship is facing is now preserved through an encounter in Hyperspace -Alex - Added support for PC-style 3-step melee zooming; -b=pc|step option; (bug #694) -Alex - Melee team building pick-ship box is now generated with actual ship icons (bug #692) -Alex - Setup Menu no longer crashes or misbehaves on custom resolutions (bug #693) - Michael - Quit confirmation window (on F10) undraws correctly during intro slides (bug #673) -Alex - Attempting to set to a mode that Doesn't Work in Setup no longer ends the program (bug #695) - Michael - Fixed segfault when shutting down because video could not be initialized (bug #683) - Michael - Fixed crash when restarting Sa-Matra battle after abort (bug #700) -Alex - Some cleanups, enabling successful build with GCC 4 (bug #710), mostly from Ville Skytt - Sa-Matra portrait now fills the portrait space (bug #514), from Nic - Updated melee images with original DOS content; should resolve most captain portrait issues (bug #183) -Alex - Bug #702 fixes (dead code + compiler warnings) -Alex - Flagship will not fly sideways on auto-pilot in Hyperspace (bug #642) -Alex - Fixed menu sounds in full-game battle ship selection box (bug #566) -Alex - Added '--version' - SvdB - Fixed a bad memory access which could occur when the code relies on CharCount for determining the end of a string (bug #701). - SvdB - Battle planet images now have corrected transparency info, so there is no more black square overlaping ships (bug #128); and coincidently 3DO credits now have a starfield background (bug #470) -Alex - Unicode support for fonts and strings - SvdB - Fixed image clipping with --meleescale=nearest (bug #126) -Alex - Setup menu now uses a background contributed by Joffrey Smith - If keys.cfg refers to a nonexistent joystick, the game will stil run (bug #660) -McMartin - Fixed support for languages other than English; loading font chars with codes above 136 is now possible (bug #690), from Matthias Hager - Enable the other insults against the Mycon (bug #559), from Nic. - Colormap format (.ct files) changed to allow for richer graphics. First step towards importing some of the original DOS gfx. See bug #314 for more info. -Alex - Better dependency checking in unix build scripts - SvdB - Many options menu changes: left-justified categories, and the ability to change driver/resolution/bpp/scaler in real time, and updates are less frequent so as to spare the DCQ -McMartin - PC ending animation now draws the flagship w/ modules according to the actual player's load; also the script structure changed allowing for an FPS improvement -Alex - Version number in the main menu does not blink anymore when the menu selection is changed (bug #672), from Nic - Massive amount of file restructuring and cleanups. Need many more. - SvdB - Added Intro and Ending slide shows (bug #46); use "-i pc" -Alex - Cross-fades in OpenGL mode with complex scalers fixed (bug #674) -Alex - Added doc/devel/dialogs - SvdB - Don't allow the reply "Symbionts, how interesting!" in the Supox conversation until they mentioned they were Symbionts. (bug #528), from Nic - Not initialising the various systems when -h/-? is supplied (bug #656), from Nic - F10 works when playing the intro (bug #665), from fOSSiL - Game clock counter overflow fix (bug #668) - [collective effort] - Cocoa hooks for MacOS X, from Nic - Corrected number for combat energy when outfitting starship. - SvdB - Added dumping planet info to uqmdebug.c - SvdB - Check language.txt for locale, from Zap - Make it possible to specify the config dir on the command line. (bug #645) - SvdB - Speech .txt and .ts corrections, from Nic. - SvdB - Made the unix build scripts more portable. Removed some small bugs. - SvdB - No longer chdir() to the content dir (bug #564) Environment variables and ~ are interpreted in the supplied content path now. Don't look for content in the default directories if an explicitely supplied path failed. It would only confuse users. - SvdB - The unix build script is now able to detect SDL on Darwin (bug #358) - SvdB - Resource units given more obviously when ordering a probe to self-destruct (bug #586), from Nic. - Shipyard "Combat Energy" changed to reflect the recharge rate (bug #522). Also, some cleanups. Thanks and apologies to Nic. - SvdB - Added lots of debugging functions, SvdB - Cleaned up use of the DEBUG define, SvdB - Talking Pet .txt file corrected to match the .ogg files, and talkpet.ts corrections, from Nic - Abstracted window-drawing code from confirm.c -Michael - Fixed blue comms screen problem (bug #363), from Joel Holveck & Nic - Automatically adding an icon for Darwin builds, from Nic - Fixed Roster-F10-Quit bug (#591), - Michael - Restructured starcon2.c, with better checks for argument parsing, and consistent error messages. - SvdB - Restructuring of the unix build scripts. Also, interrupted dependency builds are now detected. - SvdB - Unix build: Make it possible to use another directory than the current one for putting the build data in (such as build.vars, config.state, the obj/ dir, and the final binary). - SvdB - Fixed various odd behaviors when loading from HyperSpace (bug #587), from Nic and Michael - Added new 'triscan' scaler; derived from scale2x[.sf.net] -Alex - Space marines die in a self-destructing Scout (Bug #445), from Nic - Added the -l option to produce logfiles (bug #560), from Nic - Zoq-Fot-Pik speech properly vertically centered (bug #579), from Nic - Input code refactoring, phase 2: All player input is brokered by DoInput -Michael - Updated .cvsignore commands, from Nic - Fixed a keyrepeatbug from when the player cancels out of the Starmap in IP -Michael - IP_taskfunc now uses PulsedInputState instead of handling its own debounce delays -Michael - Input code refactoring, phase 1: Replaced messy structs with an array indexed by an enum. -Michael - Thread code refactoring: only the main thread will actually spawn threads, and thread IDs are properly recycled with SDL_WaitThead () once they're done. (With luck, this will fix bug #561) -Michael - Sound code refactoring: core api is now virtualized, MixSDL is divided to generic mixer and driver entities - Mika - Optimized MixSDL mixing and resampling routines (hopefully fixes bug #435) - Mika - MOD music should now play properly on big endian machines if using high quality mode (workaround for bug #166) - Mika - Better-looking slave shield (bug #32), from Nic - Bay door animations don't stall before aborting (bug #500), from chmmravatar - Reports SDL version on startup (bug #520) - Mika,Nic - Fuel usage on planet landing is now reported correctly on all situations (bug #556), from Nic - Fine-grained control of menu sounds, "MenuSounds" global now guaranteed to always be non-null -Michael - Added support for stdio file access through temporary files to uio. added uio_copyFile to uio - SvdB - Added uio_getFileLocation() and uio_getMountFileSystemType() to uio. Also some small improvements. - SvdB - Fixed fuel usage estimate to selected destination on the starmap. (original bug, not reported) - SvdB - Sound decoders refactoring: decoders are now virtualized, the high-level decoding code is unified and any format is theoretically streamable -Alex - Patches to enforce the invariant that the GraphicsLock is held when SetFlashRect is called (bug #504) -Michael - Major refactoring of threadlib; see doc/devel/threads -Michael - Downgraded the GraphicsLock to an ordinary Mutex -Michael - Added movie player; only movies defined are intro and ending; only .duk decoder present (.duk audio decoder mostly derived from decoder by SvdB) -Alex - Extra fallback for the unlikely situation that $HOME isn't set on a unix system. (#493) - SvdB - Accept spaces in --contentdir argument (#492) - SvdB - Separated and abstracted sound buffer-tagging and trackplayer clip/subtitle chaining -Alex - Abstracted the recursive mutexes in MixSDL and DCQ code -Michael - Introduced a new synchronization construct (CrossThreadMutex) and migrated the GraphicsSem and clock_sem over to it (#359) -Michael - Replaced thread-local Semaphores with Mutexes (#359) -Michael - Load/save icons don't flash anymore when in savegame menu (part of bug #291), from Paxtez - Savegame slot now defaults to the last one used during one execution of uqm (bug #477), from chmmravatar - Fixed one-pixel glitch in shipyard when scrapping (bug #461), from Paxtez - Adjusted subtitle timings when there are no oggs (part of bug #362), from chmmravatar - Fixed crash in conversation summary and ffw/frew problem when selling data to Melnorme (bug #476), from chmmravatar - Flush input after selecting "Navigate" (bug #475) - Michael - Fixed ships in solar system getting displaced after having visited a planet (bug #365) -Alex - Fixed collisions/encounters with "invisible" fleeing ships (bug #319) -Alex - Quit confirmation fixes: lander reports, conversation summaries, outtakes, end credits; font effect properly set/saved/restored; (bugs #454, #465, #466); from chmmravatar - Obsolete "register" keywords removed -Michael
9 lines
523 B
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9 lines
523 B
Text
$NetBSD: distinfo,v 1.3 2008/10/08 19:57:50 leot1990 Exp $
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SHA1 (uqm/uqm-0.6.0-content.uqm) = f4b374d2029f0e2d26c0eaf5ed97fd157b53e4f5
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RMD160 (uqm/uqm-0.6.0-content.uqm) = d56d06c377e44288d5bd41f8d68d59c87b58ccdb
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Size (uqm/uqm-0.6.0-content.uqm) = 11580000 bytes
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SHA1 (uqm/uqm-0.6.2-source.tgz) = 79e393ba8ad2c786d4e633ba855859dc039bacd2
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RMD160 (uqm/uqm-0.6.2-source.tgz) = 3f36fdc750607fddb68d52195f079e31860020a7
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Size (uqm/uqm-0.6.2-source.tgz) = 1497342 bytes
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SHA1 (patch-aa) = 4fb661fdb2479b8458b9e08bc1b0adad902681bf
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