mappings happen via 2 byte UTF16 encodings, not via 1 byte UTF8 encoding. To transform these use Unicode::String. This module can't deal directly with utf8. Use Unicode::String to convert utf8 to utf16 and vice versa. Character mapping is according to the data of binary mapfiles in Unicode::Map hierarchy. Binary mapfiles can also be created with this module, enabling you to install own specific character sets.
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@comment $NetBSD: PLIST,v 1.1.1.1 2007/01/31 13:25:04 marmfield Exp $
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