A small, fast C implementation of an algorithm for finding extremal rays of polyhedral cones with filtering. It is intended to be used to find embedded normal surfaces in triangulated 3-manifolds
3 lines
196 B
Text
3 lines
196 B
Text
A small, fast C implementation of an algorithm for finding extremal rays
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of polyhedral cones with filtering. It is intended to be used to find
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embedded normal surfaces in triangulated 3-manifolds
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