760b13c71b
A framework for building 2D games, demos, and other graphical/interactive applications. Draws using OpenGL, which is hardware accelerated. It provides some conventions and classes to help you structure a "scene based application" A cocos2d application consists of several scenes, and a workflow connecting the different scenes It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.
11 lines
629 B
Text
11 lines
629 B
Text
A framework for building 2D games, demos, and other graphical/interactive
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applications. Draws using OpenGL, which is hardware accelerated.
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It provides some conventions and classes to help you structure a
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"scene based application"
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|
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A cocos2d application consists of several scenes, and a workflow connecting
|
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the different scenes It provides you with a "director" (a singleton) which
|
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handles that workflow between scenes. Each scene is composed of an arbitrary
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number of layers;
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layers take care of drawing to the screen (using the pyglet and OpenGL APIs),
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handling events and in general contain all of the game/application logic.
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