ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and builtin collision detection
25 lines
602 B
Text
25 lines
602 B
Text
@comment $NetBSD: PLIST,v 1.1.1.1 2011/01/24 09:40:28 jihbed Exp $
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bin/ode-config
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include/ode/collision.h
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include/ode/collision_space.h
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include/ode/collision_trimesh.h
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include/ode/common.h
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include/ode/compatibility.h
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include/ode/contact.h
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include/ode/error.h
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include/ode/export-dif.h
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include/ode/mass.h
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include/ode/matrix.h
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include/ode/memory.h
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include/ode/misc.h
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include/ode/objects.h
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include/ode/ode.h
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include/ode/odeconfig.h
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include/ode/odecpp.h
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include/ode/odecpp_collision.h
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include/ode/odeinit.h
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include/ode/odemath.h
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include/ode/rotation.h
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include/ode/timer.h
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lib/libode.la
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lib/pkgconfig/ode.pc
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