Making all in tinyxml gmake[1]: Entering directory `/usr/pkgsrc/wip/kyra2/work/kyra/tinyxml' gmake[1]: *** No rule to make target `tinyxml.cpp', needed by `tinyxml.lo'. Stop. Change Log 2.1.2 Fixed a bug in the Rectangle class that caused the SpriteEditor to drag incorrectly Updated the documentation to reflect the current build system. 2.1.1 Added isogen Standard make system, now works on mingw and linux (and MacX, but there are Kyra bugs on Mac) Simplified build Improvements in the grinning lizard utilities and tinyxml 2.1.0 Tim at "Evil Genius Games" subbmitted a huge, and great, patch with fixes, improvements, and Darwin code resulting form using Kyra in "Rise of the Nile". Nice patch; lots of good stuff. At first, coverted GUI widgets to use 'siglot' rather than inherit and modify. After using it a while, I decided this had as many problems as benefits; switched back to the old HandleEvent system, except this time using KrWidgetEvent to mimic the SDL system rather than many confusing parameters. This seems to be a much better system with less change to the code. Switched Encoder over to console application. It will now run in text mode, but create BMP files that can be used to verify that the graphics were created correctly. This is both easier for the developer, and allows the encoder to be shipped to create mods. Removed console.cpp/.h from encoder. Removed "odd" TinyXml (1.x) version and converted to current shipping TinyXml (2.3) Added x, y, width, height support to "Image" and "Direct" Re-structured the gui test to be simpler. Cleaned up widget code. Toggle buttons will now automatically group with their siblings. Removed GlDynArray and replaced it with std::vector. In 1999, there may have been reasons to not use std::vector...but not now. Pulled out grinning lizard utilities to namespace "grinliz"Changed GLOUTPUT to guarentee to be removed in release builds. Syntax now requires double parens: GLOUTPUT(( "Hello World" )); Remove run time link to SDL_Image. It is now dynamically loaded. Cleaned up the demos and upped the frame rate, to resolve general confusion that Kyra is "slow" because the demo is at a low frame rate. Changed the license to LGPL Removed the built in Splash Screen but added splash assets to the root directory. The tutorials are now generated from tutorialMaster (the same system Lilith3D uses)
17 lines
470 B
Makefile
17 lines
470 B
Makefile
# $NetBSD: buildlink3.mk,v 1.8 2013/01/01 01:15:36 othyro Exp $
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BUILDLINK_TREE+= kyra2
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.if !defined(KYRA2_BUILDLINK3_MK)
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KYRA2_BUILDLINK3_MK:=
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BUILDLINK_API_DEPENDS.kyra2+= kyra2>=2.1.3
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BUILDLINK_ABI_DEPENDS.kyra2?= kyra2>=2.1.3
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BUILDLINK_PKGSRCDIR.kyra2?= ../../wip/kyra2
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.include "../../devel/SDL/buildlink3.mk"
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.include "../../graphics/SDL_image/buildlink3.mk"
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.include "../../graphics/MesaLib/buildlink3.mk"
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.endif # KYRA2_BUILDLINK3_MK
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BUILDLINK_TREE+= -kyra2
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