pkgsrc-wip/kyra2/buildlink3.mk
Blue Rats 91c122db07 Updated to latest release (still doesn't built, but it's closer). Fails:
Making all in tinyxml
gmake[1]: Entering directory `/usr/pkgsrc/wip/kyra2/work/kyra/tinyxml'
gmake[1]: *** No rule to make target `tinyxml.cpp', needed by `tinyxml.lo'.  Stop.

Change Log

2.1.2

    Fixed a bug in the Rectangle class that caused the SpriteEditor to drag incorrectly
    Updated the documentation to reflect the current build system.

2.1.1

    Added isogen
    Standard make system, now works on mingw and linux (and MacX, but there are Kyra bugs on Mac)
    Simplified build
    Improvements in the grinning lizard utilities and tinyxml

2.1.0

    Tim at "Evil Genius Games" subbmitted a huge, and great, patch with fixes,
    improvements, and Darwin code resulting form using Kyra in "Rise of the
    Nile". Nice patch; lots of good stuff.
    At first, coverted GUI widgets to use 'siglot' rather than inherit and modify.
    After using it a while, I decided this had as many problems as benefits; switched
    back to the old HandleEvent system, except this time using KrWidgetEvent to
    mimic the SDL system rather than many confusing parameters. This seems to be a much
    better system with less change to the code.
    Switched Encoder over to console application. It will now run in text mode,
    but create BMP files that can be used to verify that the graphics were
    created correctly. This is both easier for the developer, and allows the
    encoder to be shipped to create mods.
    Removed console.cpp/.h from encoder.
    Removed "odd" TinyXml (1.x) version and converted to current shipping TinyXml (2.3)
    Added x, y, width, height support to "Image" and "Direct"
    Re-structured the gui test to be simpler. Cleaned up widget code.
    Toggle buttons will now automatically group with their siblings.
    Removed GlDynArray and replaced it with std::vector. In 1999, there may have been
    reasons to not use std::vector...but not now.
    Pulled out grinning lizard utilities to namespace "grinliz"Changed
    GLOUTPUT to guarentee to be removed in release builds. Syntax now requires
    double parens: GLOUTPUT(( "Hello World" ));
    Remove run time link to SDL_Image. It is now dynamically loaded.
    Cleaned up the demos and upped the frame rate, to resolve general confusion that Kyra
    is "slow" because the demo is at a low frame rate.
    Changed the license to LGPL
    Removed the built in Splash Screen but added splash assets to the root directory.
    The tutorials are now generated from tutorialMaster (the same system Lilith3D uses)
2013-01-01 01:15:36 +00:00

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Makefile

# $NetBSD: buildlink3.mk,v 1.8 2013/01/01 01:15:36 othyro Exp $
BUILDLINK_TREE+= kyra2
.if !defined(KYRA2_BUILDLINK3_MK)
KYRA2_BUILDLINK3_MK:=
BUILDLINK_API_DEPENDS.kyra2+= kyra2>=2.1.3
BUILDLINK_ABI_DEPENDS.kyra2?= kyra2>=2.1.3
BUILDLINK_PKGSRCDIR.kyra2?= ../../wip/kyra2
.include "../../devel/SDL/buildlink3.mk"
.include "../../graphics/SDL_image/buildlink3.mk"
.include "../../graphics/MesaLib/buildlink3.mk"
.endif # KYRA2_BUILDLINK3_MK
BUILDLINK_TREE+= -kyra2