on the Amiga in the 80's. By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues at the next, more difficult level - unless the time runs out.
35 lines
1,019 B
Makefile
35 lines
1,019 B
Makefile
# $NetBSD: Makefile,v 1.1.1.1 2008/01/23 00:39:31 netcap Exp $
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#
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DISTNAME= trackballs-1.1.2
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=trackballs/}
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MAINTAINER= jfranz@bsdprojects.net
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HOMEPAGE= http://trackballs.sourceforge.net/
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COMMENT= SDL-based Marble Madness clone
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GNU_CONFIGURE= yes
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USE_PKGLOCALEDIR= yes
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USE_LANGUAGES= c++ c99
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USE_TOOLS+= gmake m4 gettext intltool
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DEPENDS+= bash>=0:../../shells/bash
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REPLACE_BASH+= share/icons/installIcons
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#CPPFLAGS= -I${LOCALBASE}/include
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LDFLAGS= -lintl -ljpeg
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SUBST_CLASSES+= share
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SUBST_STAGE.share= post-patch
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SUBST_FILES.share= share/Makefile.in
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SUBST_SED.share= -e 's|install -D|${INSTALL_DATA:Q}|'
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.include "../../audio/SDL_mixer/buildlink3.mk"
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.include "../../lang/guile/buildlink3.mk"
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.include "../../devel/SDL_ttf/buildlink3.mk"
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.include "../../devel/SDL/buildlink3.mk"
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.include "../../devel/ncurses/buildlink3.mk"
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.include "../../graphics/SDL_image/buildlink3.mk"
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.include "../../graphics/jpeg/buildlink3.mk"
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.include "../../mk/bsd.pkg.mk"
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