formerly used by the DALnet IRC Network. Since development started on it (around May 1999) many new features has been added, modified, and many bugs fixed. Unreal runs both on *nix platforms, Amiga & Windows 95/98/2k/NT. Some features to mention: Channel Halfops, No-color channel mode, Strip-colors channel mode, channelmode +q & +a - protect modes, Oper and Admin only channels, exception bans, Nokicks mode (channel and user), Flood limiter, Channel links, Host cloaking, Net* Tech and Co-Admin modes, Whois notifies, Foreign connects monitor, Oper suspend, G:Lines, T:Lines, channel restriction (people can only go to these channels if enabled), Trojan/DCC Deny, RPING/RPONG, Sethost family, Token in server<->server etc. FDlists/High Traffic Mode, SOCKS check on connect, Speeded up server synchs, limited WebTV Client support, /vhost, and many dreamforge optimations. UnrealIRCd is aimed to be an advanced, not an easy IRCd. Also includes SSL and IPv6 support.
5 lines
244 B
Text
5 lines
244 B
Text
$NetBSD: distinfo,v 1.1.1.1 2003/10/13 14:10:25 adrian_p Exp $
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SHA1 (Unreal3.2-beta18.tar.gz) = b614885d46d5a8f07e0a790e9a038511727ff022
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Size (Unreal3.2-beta18.tar.gz) = 1261247 bytes
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SHA1 (patch-aa) = ea404c73b2cca56ee47bf513bacf805084078e68
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