Changes:
General
* Bash completion scripts are included (thanks Fabian)
* The OS X launcher now supports the .lmp file format (thanks Jon)
* Pitch-shifting from early versions of Doom, Heretic, and Hexen. is now
supported (thanks Jon)
* Aspect ratio-corrected 1600×1200 PNGs are now written (thanks Jon)
* OPL emulation is more accurate (thanks Nuke.YKT)
* DMX bugs with GUS cards are now better emulated (thanks Nuke.YKT)
* The disk activity floppy disk icon is now shown (thanks Fabian, Jon)
* Checksum calculations are fixed on big endian systems, allowing multiplayer
games to be played in mixed little/big-endian environments (thanks
GhostlyDeath, njankowski)
* The NES30, SNES30, and SFC30 gamepads are detected and configured
automatically by the Setup tool. The automap can also be configured to a
joystick button (thanks Jon)
* The vanilla limit of 4046 lumps per WAD is now enforced (thanks Jon,
Quasar, Edward-san)
* Solidsegs overflow is emulated like in vanilla (thanks Quasar)
* Multiple capitalizations are now tried when searching for WAD files, for
convenience when running on case sensitive filesystems (thanks Fabian).
* A new command line argument, -strictdemos, was added, to allow more careful
control over demo format extensions. Such extensions are now forbidden in
WAD files and warning messages are shown.
Build systems
* There is better compatibility with BSD Make (thanks R.Rebello)
* “./configure --with-PACKAGE” checks were repaired to behave logically,
rather than disabling the feature (thanks R.Rebello)
* Games are now installed to ${bindir} by default, eg. /usr/local/bin, rather
than /usr/local/games (thanks chungy)
* Visual Studio 2015 is now supported (thanks Azarien)
* SDL headers and libraries can now exist in the Microsoft Visual Studio
project directory (thanks Quasar)
* CodeBlocks projects were repaired by removing non-existent files from the
project files (thanks krystalgamer)
Doom
* Chex Quest’s level warp cheat (LEESNYDER##) now behaves more like like the
original EXE (thanks Nuke.YKT)
* It's now possible to start multiplayer Chex Quest games.
* Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with -gameversion
older than ultimate (thanks Fabian, chungy)
* The IWAD order preference for GOG.com installs matches vanilla Final Doom:
doom2, plutonia, tnt, doom (thanks chungy)
* There are better safety checks against write failures when saving a game,
such as when the directory is read-only (thanks terrorcide)
* Versions 1.666, 1.7, and 1.8 are emulated (thanks Nuke.YKT)
* Crashes are now handled more gracefully when a linedef references
nonexistent sidedefs (thanks Fabian)
Heretic
* Map names were added for Episode 6, fixing a crash after completing a level
in this episode (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Demo support is expanded: "-demoextend" allows demos to last longer than a
single level; "-shortticfix" adjusts low-resolution turning to match Doom's
handling, and there is now "-maxdemo" and "-longtics" support (thanks
CapnClever)
Hexen
* The MRJONES cheat code returns an identical string to vanilla, and enables
fully reproducible builds (thanks Fabian)
* An issue was fixed where the game crashed while killing the Wraithverge in
64-bit builds (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Mouse buttons for strafe left/right and move backward were added, as well
as a "Double click acts as use" mouse option (thanks CapnClever)
* Demo support is expanded: "-demoextend" allows demos to last longer than a
single level; "-shortticfix" adjusts low-resolution turning to match Doom's
handling, and there is now "-maxdemo" and "-longtics" support (thanks
CapnClever)
Strife
* Support was added for automatic loading of the IWAD from the GOG.com
release of Strife: Veteran Edition on Windows (thanks chungy)
* Jumping can now be bound to a mouse button (thanks Gez)
* Gibbing logic was changed to match vanilla behavior (thanks Quasar)
* Several constants differences from vanilla were fixed (thanks Nuke.YKT,
Quasar)
* When using -iwad, voices.wad from the IWAD’s directory is prefered over
auto-detected DOS/Steam/GOG.com installs (thanks Quasar)
libtextscreen
* The API for creating and managing tables and columns was simplified.
* It's now possible to cycle through tables with the tab key.
* Windows can now have multiple columns.