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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. -- http://ogre.sourceforge.net/
32 lines
942 B
Makefile
32 lines
942 B
Makefile
# $NetBSD: buildlink2.mk,v 1.1.1.1 2003/10/12 19:38:38 xtraeme Exp $
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#
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# This Makefile fragment is included by packages that use ogre.
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#
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# This file was created automatically using createbuildlink 2.7.
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#
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.if !defined(OGRE_BUILDLINK2_MK)
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OGRE_BUILDLINK2_MK= # defined
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BUILDLINK_PACKAGES+= ogre
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BUILDLINK_DEPENDS.ogre?= ogre>=0.12.0
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BUILDLINK_PKGSRCDIR.ogre?= ../../wip/ogre
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EVAL_PREFIX+= BUILDLINK_PREFIX.ogre=ogre
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BUILDLINK_PREFIX.ogre_DEFAULT= ${LOCALBASE}
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BUILDLINK_FILES.ogre+= include/OGRE/*.h
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BUILDLINK_FILES.ogre+= lib/OGRE/*
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BUILDLINK_FILES.ogre+= lib/libOgreMain.*
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BUILDLINK_FILES.ogre+= lib/libOgrePlatform.*
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BUILDLINK_FILES.ogre+= lib/pkgconfig/OGRE.pc
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.include "../../devel/SDL/buildlink2.mk"
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.include "../../devel/zlib/buildlink2.mk"
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.include "../../graphics/freetype2/buildlink2.mk"
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.include "../../wip/devIL/buildlink2.mk"
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BUILDLINK_TARGETS+= ogre-buildlink
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ogre-buildlink: _BUILDLINK_USE
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.endif # OGRE_BUILDLINK2_MK
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