Platform game in the style of Super Mario Bros. TODO: Doesn't run on NetBSD-5.99.15/amd64; segfaults right at the beginning with a backtrace of (gdb) r Starting program: /usr/pkg/bin/moleinvasion No joystick support :( Video mode set to 800x600 at 16 bpp Program received signal SIGSEGV, Segmentation fault. 0x00007f7ffcf3667a in _sys___nanosleep50 () from /usr/lib/libc.so.12 (gdb) bt #0 0x00007f7ffcf3667a in _sys___nanosleep50 () from /usr/lib/libc.so.12 #1 0x00007f7ffdc4b2ce in SDL_Delay () from /usr/pkg/lib/libSDL-1.2.so.0 #2 0x00007f7ffdc4b301 in RunTimer () from /usr/pkg/lib/libSDL-1.2.so.0 #3 0x00007f7ffdc11919 in SDL_RunThread () from /usr/pkg/lib/libSDL-1.2.so.0 #4 0x00007f7ffdc49def in RunThread () from /usr/pkg/lib/libSDL-1.2.so.0 #5 0x00007f7ffda0a792 in pthread_create () from /usr/lib/libpthread.so.1 #6 0x00007f7ffcf6d080 in ___lwp_park50 () from /usr/lib/libc.so.12 Cannot access memory at address 0x7f7ffa600000
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Platform game in the style of Super Mario Bros.
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