7 lines
385 B
Text
7 lines
385 B
Text
|
OpenAL is a 3D positional spatialized sound library analogous to OpenGL:
|
||
|
instead of micromanaging each aspect of sound playback and effect, the
|
||
|
application writer may limit himself to placing sounds in the scene and
|
||
|
letting the native OpenAL implementation determine the correct amount of
|
||
|
pitch alteration, gain attenuation, phase shift, etc., required to render
|
||
|
the sounds correctly.
|