pkgsrc/games/bomberclone/distinfo

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$NetBSD: distinfo,v 1.15 2015/11/03 20:56:44 agc Exp $
Update bomberclone to 0.11.9. Changes: Version 0.11.9 ============== - changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111 - fixed: on certain networks, recvfrom hasen't returned. Even select returns with data aviable recvfrom got stuck because of no data. Added MSG_DONTWAIT here as flag. (only on linux) - fixed: counter pkg_lastid became > 32767 almost messages are lost in cache managment patch from: Michel Bernay - fixed: bug with selecting a player gfx. - got a big patch file from Michel Bernay which fixes: fixed: bug about compute points of the winner in multiplayer mode fixed: bug for server for coputing point (Suppress all process in reception of playerdata) fixed: bug in cache managment (lot of messages lost by function rscachedel) added: function to find who player is owner of explosion to compute the killer added: function in debug for display player statistics changed: display points on general menu changed: scorring now a unique players wins a round add 1 point (bonus for victory) and numer of player killed by thge winner - Added Warning if a game get startet with only one player selected Patch send in by: Carles Pina i Estany - Added Joystick support - Patch send in by: Patrick Kirsch Chenges i made to the patch: I open only once the joystick device. Since after the patch the joystick got opened a few times without closing it again. The setupmenu will display now the number of the button which is selected for the function. - Fixed BUG found by Lars Poeschel One player could join without problems and if a second player joined this network game, the server crashed in do_contest() accessing illegal memory. The problem is that a contest packet is received with to -1 and from 1. Then in the line players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall); obviously illegal memory is accessed. Fixed the check of the to parameter from the contest packet. The server ignores now a to value of -1. Version 0.11.8 ================ 14.12.2007 - Changed Docdir to $prefix/share/doc (Felipe Rafailov) - Added some more resolutions. (requested by some users) - Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031 (patch from: Petr Gajdos) In network game i wanted to use all the time a different bomb instead of the first free aviable. In the code i forgot to modify some values. This patch should fix it now. (player.c:player_findfreebomb) changed i to nr. - Fixed some drawing issues with flying bombs. - The last special item use was lost on clients in a network game. special.use (was reset during special_clean) special.clean variable added to save the cleaning state. tested and works. - Fixed: kicked bombs can travel in time. (map.bfield was set too early) rewrote full bomb kicked system. - Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is used before its value is set (reported by: David Binderman) - Fixed: Special settings will be saved into the config file. - Changed: all data will have thier own Makefile. So "make install" and "make dist" won't copy the CVS dirs. - Fixed: Second Player Problem this fix includes that if a second player was used the game got somehow very instable, because there have been no reset of all the game data. playerselection works now much better. There have been problems with some keys for the second player. - Fixed: problem on slow networks with the loop that the selected player gfx gots selected and deselected. (infinite loop on the network) - Fixed: problem with overwriting the servers address on clients. problem only seen on server who gets connected from two differen ip addresses.
2015-02-03 21:54:19 +01:00
SHA1 (bomberclone-0.11.9.tar.gz) = 6bf04fc08a1413b6a3a8598e3cd25d334c0f612f
RMD160 (bomberclone-0.11.9.tar.gz) = c4947c25e8f28d5efc1e2bfc8c273faa5cef7ecd
SHA512 (bomberclone-0.11.9.tar.gz) = 80b3db728d7c54bc421a783c7e3753289e1ecb8500e9c8457d92ce226ebe60f47c2b04fd684c1aae57b1c5968ea3d1fce53c9c269a1fc9e685589fdd0513a439
Update bomberclone to 0.11.9. Changes: Version 0.11.9 ============== - changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111 - fixed: on certain networks, recvfrom hasen't returned. Even select returns with data aviable recvfrom got stuck because of no data. Added MSG_DONTWAIT here as flag. (only on linux) - fixed: counter pkg_lastid became > 32767 almost messages are lost in cache managment patch from: Michel Bernay - fixed: bug with selecting a player gfx. - got a big patch file from Michel Bernay which fixes: fixed: bug about compute points of the winner in multiplayer mode fixed: bug for server for coputing point (Suppress all process in reception of playerdata) fixed: bug in cache managment (lot of messages lost by function rscachedel) added: function to find who player is owner of explosion to compute the killer added: function in debug for display player statistics changed: display points on general menu changed: scorring now a unique players wins a round add 1 point (bonus for victory) and numer of player killed by thge winner - Added Warning if a game get startet with only one player selected Patch send in by: Carles Pina i Estany - Added Joystick support - Patch send in by: Patrick Kirsch Chenges i made to the patch: I open only once the joystick device. Since after the patch the joystick got opened a few times without closing it again. The setupmenu will display now the number of the button which is selected for the function. - Fixed BUG found by Lars Poeschel One player could join without problems and if a second player joined this network game, the server crashed in do_contest() accessing illegal memory. The problem is that a contest packet is received with to -1 and from 1. Then in the line players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall); obviously illegal memory is accessed. Fixed the check of the to parameter from the contest packet. The server ignores now a to value of -1. Version 0.11.8 ================ 14.12.2007 - Changed Docdir to $prefix/share/doc (Felipe Rafailov) - Added some more resolutions. (requested by some users) - Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031 (patch from: Petr Gajdos) In network game i wanted to use all the time a different bomb instead of the first free aviable. In the code i forgot to modify some values. This patch should fix it now. (player.c:player_findfreebomb) changed i to nr. - Fixed some drawing issues with flying bombs. - The last special item use was lost on clients in a network game. special.use (was reset during special_clean) special.clean variable added to save the cleaning state. tested and works. - Fixed: kicked bombs can travel in time. (map.bfield was set too early) rewrote full bomb kicked system. - Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is used before its value is set (reported by: David Binderman) - Fixed: Special settings will be saved into the config file. - Changed: all data will have thier own Makefile. So "make install" and "make dist" won't copy the CVS dirs. - Fixed: Second Player Problem this fix includes that if a second player was used the game got somehow very instable, because there have been no reset of all the game data. playerselection works now much better. There have been problems with some keys for the second player. - Fixed: problem on slow networks with the loop that the selected player gfx gots selected and deselected. (infinite loop on the network) - Fixed: problem with overwriting the servers address on clients. problem only seen on server who gets connected from two differen ip addresses.
2015-02-03 21:54:19 +01:00
Size (bomberclone-0.11.9.tar.gz) = 8109837 bytes
Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 16:40:21 +01:00
SHA1 (patch-ab) = 5f4d7769d12042271226123abd763d85e1aff196
2012-07-03 20:44:11 +02:00
SHA1 (patch-src_single.c) = 1386506776a9945a89f11d626290995affc34b71